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Caster of Magic II Bug Reports!

Repeatable unavoidable hard lock on turn processing. 26Nov2020 build.
"An unhandled exception has occured. Please report this bug..."
Occurs during a city has finished an Oracle message. Just hit Next turn
Savefile dropbox download available below:
https://www.dropbox.com/s/987r68iezjtp6zm/7.sav?dl=0
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Thanks for fixing the retort crash!
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(November 27th, 2020, 12:07)Intaka Wrote: Repeatable unavoidable hard lock on turn processing. 26Nov2020 build.
"An unhandled exception has occured. Please report this bug..."
Occurs during a city has finished an Oracle message. Just hit Next turn
Savefile dropbox download available below:
https://www.dropbox.com/s/987r68iezjtp6zm/7.sav?dl=0

Your city name is too long and renders text outside the screen. I guess "Metropolis" for the largest city size name wasn't the best idea, it's long and M is a wide character too...
I don't want to use the original "Capital" either because most people refer to their fortress city when saying that.
Any suggestions?

Quote: ('Outpost','Hamlet','Village','Town','City','Metropolis');
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Citadel or Castletown. Probably Citadel.
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idk, those sound like fortrifications, not cities.
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Megacity?

Or Town > Borough/County/District > City
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Less progress today than I wanted but here is a small update :


Quote:2020-11-28
-Added new automatic combat casting category : Antiflight spells.
Knowing Web converts 20% of the army's melee attack into flying melee attack per 40 MP spent on combat casting.
Knowing Flight converts 5%.
This should prevent the AI from doing attacks where a single flying hero attacks 3 of the player's great lizards, expecting to be safe from melee damage, and should generally give a more realistic combat result as well for AI battles.
-fixed bug : Web from Giant Spiders can be countered.
-Changed largest city size name back to "Capital"
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I dont think current automatic combat calculation is working fine.
01.1501, Tlaloc's stack of 3 ghouls and 3 dark elf swordsmen(no buffs) attacks a nature node with 3 earth elementals and conquer it without any losses. Ehh...how?
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(November 29th, 2020, 06:12)Sapher Wrote: I dont think current automatic combat calculation is working fine.
01.1501, Tlaloc's stack of 3 ghouls and 3 dark elf swordsmen(no buffs)  attacks a nature node with 3 earth elementals and conquer it without any losses. Ehh...how?

Can I have the save file? Did you check the logs? It should log all combat damage dealt.
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Ok, 4 swordsmen, anyway they should deal close to 0 damage with their attacks.
save https://dropmefiles.com/MFumi
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