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Game mechanics

It's limited to 99 because that's how much memory is allocated for the array. It's physically impossible to store another city. Otherwise there would be no reason to have any limit at all.
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Just registered, been playing MoM since '94. Purchased CoM through Steam as I was a big fan of the update.

In my current game, I am playing Nature with High Elves. I understand that they have a racial penalty for Troll cities with 4 additional rebels. I am looking at a fully garrisoned and built Troll city under Gaia's Blessing. 25 population with 7 rebels.

That seems fairly high considering the mitigating factors.
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That's not how it works.

Racial unrest penalties are a percentage of the total population the same way as taxes. So it's not +4 but +40% additional unrest which in that case would be 25*0.4 = 10 rebels.
Only spells (like Armageddon) add a flat +X rebel, the taxes and race modifiers are a percentage.
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(January 26th, 2021, 15:46)Seravy Wrote: That's not how it works.

Racial unrest penalties are a percentage of the total population the same way as taxes. So it's not +4 but +40% additional unrest which in that case would be 25*0.4 = 10 rebels.
Only spells (like Armageddon) add a flat +X rebel, the taxes and race modifiers are a percentage.

So then Gaia's Blessing is a flat two pops, and not a percentage?  Both just have the single number displayed, but I understand limitations of the text box.

Would suggest bumping that up if so.
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Hey all, new user here. Just by sheer luck i ended up finding this game, ive played MoM for many, many years and this mod looks like a way to do it again! The improved AI looks awesome, so i ended up getting it .

I´m starting my first new game when i notice that in Settings there is not anymore the option to make end of turn to finish automatically without having to press the button. Does anyone know what happened? is it indended? Thanks in advance and i´ll keep learning here!
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The slot was needed for more useful options. Unfortunately, without source code, adding options required replacing other ones.
I'm honestly surprised there were people using it, there are so many situations where you have to do something between moving your active units and ending your turns it feels very unsafe to use it to me. Most importantly, you don't see your income numbers until all units moved so using that option prevents you from adjusting cities and magic if your income is not what you wanted.
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Yeah well, on first turns its kinda useful. It´s ok now that i know that there is not there.
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Where do I submit bug reports? Have issue where enemy wizard summons are immediately on my side after they are summoned in combat.
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Post the save file that can reproduce the bug, for example here : http://www.realmsbeyond.net/forums/showt...1&page=323
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Unfortunately I've played a bunch since then and don't have a save. If I encounter it again, I will post a save. Loving the mod BTW, very fun and challenging.
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