Those are dark elf swordsmen. They are all ranged.
According to the log file, they deal 8.5 damage with their ranged attacks per turn. That seems reasonable - there are 7 attacking units and each has 4-6 figures. (also Earth Elementals have pretty bad defense, 4 without, 6 with the node aura)
This happens for 5 turns (again, reasonable, Earth Elementals have only 1 movement).
Afterwards they start using melee on each other, however by then the elementals took 43 damage and an additional 13 from the first melee attack so by the time they can attack they have 56 damage, in other words, two of the three already died. The last one stands no chance against 7 other units.
This is the log :
The only line I find strange is "5.81133806791766 HP disabled due to flying damage prevention." because there shouldn't be flying units in the fight. Maybe it's a problem caused by dealing more damage than left on the enemy.
According to the log file, they deal 8.5 damage with their ranged attacks per turn. That seems reasonable - there are 7 attacking units and each has 4-6 figures. (also Earth Elementals have pretty bad defense, 4 without, 6 with the node aura)
This happens for 5 turns (again, reasonable, Earth Elementals have only 1 movement).
Afterwards they start using melee on each other, however by then the elementals took 43 damage and an additional 13 from the first melee attack so by the time they can attack they have 56 damage, in other words, two of the three already died. The last one stands no chance against 7 other units.
This is the log :
Quote:Tlaloc AI turn, phase 6 execute
Stack of 7 units moves from 2,19,21 to 18,21
Stack arrives to 18,21 plane :2
Stack initiates combat!
Entered combat at X=18, Y=21P =2
Player 2 will not cast spells to save mana. MP =249
Combat turn 1 player 1
Combat turn 1 player 2
Army deals 2.31429740791269 Magic Ranged damage
Army deals 6.28263847203274 Sight Magic Ranged damage
Combat turn 2 player 1
Combat turn 2 player 2
Army deals 2.31429740791269 Magic Ranged damage
Army deals 6.28263847203274 Sight Magic Ranged damage
Combat turn 3 player 1
Combat turn 3 player 2
Army deals 2.31429740791269 Magic Ranged damage
Army deals 6.28263847203274 Sight Magic Ranged damage
Combat turn 4 player 1
Combat turn 4 player 2
Army deals 2.31429740791269 Magic Ranged damage
Army deals 6.28263847203274 Sight Magic Ranged damage
Combat turn 5 player 1
Combat turn 5 player 2
Army deals 2.31429740791269 Magic Ranged damage
Army deals 6.28263847203274 Sight Magic Ranged damage
Combat turn 6 player 1
Combat turn 6 player 2
Army deals 13.0368362892224 Melee damage
Combat turn 7 player 1
Army deals 9.78580348158254 Melee damage
Combat turn 7 player 2
Army deals 11.2342913407312 Melee damage
Combat turn 8 player 1
Army deals 6.55032757545196 Melee damage
Combat turn 8 player 2
Army deals 10.0277210366866 Melee damage
Combat turn 9 player 1
Army deals 3.66234391688622 Melee damage
Combat turn 9 player 2
Army deals 9.35311730696268 Melee damage
Combat turn 10 player 1
Army deals 0.96864613248097 Melee damage
Combat turn 10 player 2
5.81133806791766 HP disabled due to flying damage prevention.
Army deals 9.1746926945877 Melee damage
Tlaloc spent 0 mana!
Defenderlossrate Neutral=1
Attackerlossrate Tlaloc=0.296248530621462
Defeated : Neutral's Earth Elemental died in battle!
Defeated : Neutral's Earth Elemental died in battle!
Defeated : Neutral's Earth Elemental died in battle!
The only line I find strange is "5.81133806791766 HP disabled due to flying damage prevention." because there shouldn't be flying units in the fight. Maybe it's a problem caused by dealing more damage than left on the enemy.