Update :
With this update, the list of things left to do during alpha is now empty. I will play another 1-2 test game, then we can proceed to beta.
Quote:2020-12-03
-Fixed bug : The AI still does not consider nodes with no units on them as targets to occupy.
-Fixed bug : Issuing a Road Building order sets non-engineer units to building status as well.
-Fixed bug : When the AI is deciding if they need a unit, they include the continent on the other plane when counting enemy cities sharing a continent with them.
-Some adjustments to AI mandatory ship yard building condition.
-Changed strongest rampaging monster formula :
60+(Turn*1.25-33)*Difficulty/2 => 60+(Turn*1.25-33)*Difficulty/2.5
-Changed rampaging monster stack budget formula :
(Difficulty+1)*(Difficulty+Turn-24)+16 => (Difficulty+1)*(Difficulty*0.9+Turn-24)+20
-Call the Wild now generates monsters at a 1/30 chance on each node on each turn instead of 1/20
-Call the Wild now generates monster stacks with 2/3 of the strongers monster and total monster budget compared to normal rampaging monsters of the same turn count and difficulty.
-Debug mode can be toggled on/off by SHIFT-CTRL-S on the wizards screen.
(For now, Debug mode stays on by default, but it'll obviously be off after release)
-Units enchanted by Invisibility on the overland map show the Sorcery aura.
-Available gold is now shown when the Merchant window is displayed, same for hero and mercenary windows.
-Item display UI can now display items with 5 powers properly
-In automatic combat, if the defender is in a city, the following effects are granted :
City Walls : +1 Army Defense (equal to each unit having +1 Armor)
Wall of Fire : +630 Army Attack (equal to 12 figures at +1 To Hit and 6 Swords)
Wall of Shadows : Half the army HP counts as invisible (immune to ranged damage that does not ignore illusions)
-New feature : Right clicking a building queue element will
automatically buy the queue item as soon as its turn comes up in the queue.
-Added logging of AI overland unit buff targets on spell resolution.
-The AI will not cast Raise Volcano on corrupted tiles
-Fixed bug : The AI doesn't check for available space around city when deciding to build a unit unless the city is below 4 garrison units.
-The AI will check for manadatory shipyard building even if it only has one settler built.
-Position of Node Auras will be precalculated and stored instead of calculating it on the fly.
-Some other minor code optimizations
-Linking Tower cost has been reduced to 400, maintenance to 5.
With this update, the list of things left to do during alpha is now empty. I will play another 1-2 test game, then we can proceed to beta.