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Caster of Magic II Brainstorming Megathread

Should focus magic which already add 15 mp to caster unit also +1 spell charge in unit as well? So when enchant on warlock it should be come charged with 2 doom bolt or charge on stone giant would become charged with 2 fireball instead of one.

And is it possible to change power parity calculation of military strength for ai from just calculated by number of unit to also consider quality of units too? Currently power graph as shown when press F4 and F5 not put quality of units which each wizard have into calculation.

I think sanctify should also have side effect of +1 healing spell charge for shaman, priest, and saint. And it should also has effect of change regular units into life-realm creature too which would change magicians from multiple realm caster to abnormally perform life miracle and lose ability to cast spell in other realm (thus open new combo when combine with focus magic)
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(January 22nd, 2021, 04:18)Suppanut Wrote:
(January 22nd, 2021, 00:46)massone Wrote: Missile immunity doesn't protect from large rocks, such as those launched by catapults, Warships, or Stone Giants. It only grants immunity to normal units' missile attacks, and magicians do need to be immune to survive against them.

From all that I remember (version 6.0.5), my flying warship (stone shot) could not penetrate magician or unit enchanted with guardian wind in CoM. So no kind of arrow or rock would penetrate missile immunity. I think you may confuse it with Invulnerability.

That sounds like a bug. The only type of Ranged Boulder Attack that can be protected against with missile immunity is slingers'. Every other Boulder icon attack should ignore missile immunity. I don't see anything the changelog that would have changed this dynamic, which was inherited from the base MoM game.
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Inherited from MOM are 24 heroes and 11 champions. It looks like more champions will fit. Even if it's not time to add much at the moment, I have put some thought into the Snow Queen as a possible new champion. I think it's fun to look at a fairy tale or fantasy character and try to translate it into this game world. Some things will go astray, but there aren't that many MOM restrictions in COM II, are there?

The Snow Queen uses a flying sleigh. (3 moves flying) Sometimes she also uses a mirror to show her people she wants to spy on. (Scouting 4) Occasionally she changes the weather around her, keeping enemies at bay with ice and blizzards. She can sculpt creatures and structures very creatively from ice and snow.

Champion Caster Level: 30 MP + 10 MP per level (Nature&Sorcery)
Spells: Ice bolt, Phantom Beast, Air Elemental, Stasis
Cold immunity >That seems "logical" for a Snow Queen, but would contradict the design that only undead can have this ability. Or to turn it around: Is the Snow Queen undead?, Charmed or high starting Resistance, Illusions Immunity, Missile Immunity,(maybe one of those also?: Ritual Master, AEther Master, Arcane Power, Legendary), X Random abilities, Sorcery Ranged Attack
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I don't see heroes having a few special abilities as contradicting any design, heroes don't follow a lot of design conventions anyways. It must be pointed out that Gunther the Barbarian has Cold Immunity too.
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Do you also forget another ice spell fairy dust for snow queen?
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Well, that's one less worry. The Snow Queen doesn't have a first name in the original, I think. The name Aurora could fit into the polar home region. Some other first names of the Snow Queen from the Internet: Sambala, Lumi, Elsa, Jadis. There were 4 alternate names for heroes in MOM, 1 per opponent wizard. Does it have to be 13 now?

... Aha ! Fairy Dust!
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Speak of heroes, we still not yet have heroes from some races, like gnoll, klockon, beastman, halfling, lizardman, and trolls.

Maybe klockon hero should be basically stag beetle rider and buff production and food in city he garrison? (perhaps Brax the dwarf should learn trait of craftmanship too)

Maybe halfling hero buff food when garrison in city and lucky or massively lucky to every unit in stack? or being rogue/thief/gambler?

Maybe gnoll hero should be basically wolf raider (should called warg raider/wolf lord in this case due to how bigger and badder he is) with cause fear, first strike, and maybe mixed in werewolf trait?

Maybe Lizardman hero should be dragon turtle (should we called him the sea lord?) that could do range javelin attack and and melee lightning breath?

Maybe Troll hero should be basically mammonth rider with first strike, wall crushing, and additional regeneration as well as some other skill?
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What about spell-storing? One small thing I liked abut Worlds of Magic/Planar Conquest was when you finished casting a spell on the overland map, you had the option of storing it for later as an instant cast. For example you could cast multiple ice bolts or blizzards but put them in storage until later when you could instant cast them all at once.

Though that could probably be abused pretty badly.
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Yes, that can be abused badly so I didn't add it.
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Here's another try for champion stats:

The Snow Queen usually flies around on a horse-drawn sleigh. For unit graphics, I could only do a flying rider. Sometimes she uses a magic mirror to spy on people. Occasionally she changes the weather around her, keeping enemies at bay with ice and blizzards. She can sculpt creatures and structures very creatively from ice and snow. Basically, the Snow Queen is the personification of some polar weather phenomena.

Snow Queen
Type : Mage
Fame : 120
Caster Level : 30MP + 10 MP per level
Spells (Nature/Sorcery): Ice Bolt, Phantom Beast, Air Elemental, Stasis

(Alternative spells : Fairy Dust, …)
Abilities : Flight, Scouting 4, Cold Immunity, Missile Immunity, Charmed or above average starting Resistance, Sorcery ranged attack
Random abilities : 3
Names: Aurora, Sambala, Lumi, Jadis, Isolde
 
There are thousands of ancient tales about Baba Yaga the Hag. Greenish skin, prominent teeth and rumors of immortality = Troll genes! Usually she is depicted flying around in a mortar. The hag is known for creating helpers for herself, not just the hut on chicken legs.

Hag
Type : Mage Leader
Fame : 120
Caster Level : 32 MP + 8 MP per level
Spells (Nature/Death): Construct Catapult, Earth Elemental, Mislead, Possession
(Alternative spells : Black Sleep, …)
Abilities : Flight, Regeneration, Magical ranged attack, above average starting Defence (the pot!)
Random abilities : 5
Names: Baba Yaga, Roga, Korizma, Vasorru, Jedza
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