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Poll: How soon does this all end in tears and dram
You do not have permission to vote in this poll.
<0 (setup thread drama)
6.25%
1 6.25%
0-50 (new guy(s) flake)
18.75%
3 18.75%
50-100 (game breaking bug or rush-ragequits)
6.25%
1 6.25%
100-150 (old guy(s) flake)
31.25%
5 31.25%
150-200 (premature capitulation)
6.25%
1 6.25%
200+ (unicorns are real)
31.25%
5 31.25%
Total 16 vote(s) 100%
* You voted for this item. [Show Results]

 
[spoilers] Commodore is absolutely confident this will end well.

Why are there no resource bubbles over the gems and cow?
What is the blob and spoke ring?

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(March 6th, 2021, 14:14)Kaiser Wrote: Why are there no resource bubbles over the gems and cow?
What is the blob and spoke ring?
1. Visual artifact, when you remove the interface with Ctrl-i, still don't see bubbles.
2. Kind of like a wheel script, but without the connecting bits in the middle:
[Image: sample-wheel.jpg]

Meanwhile, here in game, first neighbor is Tarkeel. He's new (yay) but running Egypt for war chariots (boo).
[Image: 1cA4bOO.jpg]
I'd love to hear the logic about giving me jungled gems vs. free-and-easy gold access, but, eh.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Thanks!

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(March 7th, 2021, 09:51)Commodore Wrote: I'd love to hear the logic about giving me jungled gems vs. free-and-easy gold access, but, eh.
Ohhh...
[Image: QNYAdZH.jpg]
Well, have a decent idea about how the blobs are shaping up. The fact that our land borders are jungle means that early conflict is much more probable in the islands; particularly the center islands. Ergo, I want to prioritize getting a port on that coast and need to push out settlers over there into the middle ASAP with walled cities and hefty strength-8 defenders. Plus side, Praetorians are *great* off of galleys.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

Hey yo - in a light attempt to test if after a years long gap I have time to consistently play civ again, I desire to dedlurk a civ game. Mind if I tag along and maybe or maybe not provide commentary and very out of date help?

No hard feelings if the answer is something like “no” or “sure but no guarantees on the reporting”.
Fear cuts deeper than swords.
Reply

(March 9th, 2021, 16:58)dtay Wrote: Hey yo - in a light attempt to test if after a years long gap I have time to consistently play civ again, I desire to dedlurk a civ game. Mind if I tag along and maybe or maybe not provide commentary and very out of date help?

No hard feelings if the answer is something like “no” or “sure but no guarantees on the reporting”.

Welcome, absolutely. Can't promise every turn updates, but I'll keep you in the loop for new stuff. Feel free to hop in yourself, password is 
Bigfoot

How've you been, man?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

If you'd like to give thoughts on the setup, this is my speculation, looking at patterns:
[Image: eTNZGRw.jpg]
5 5's is the only way to fairly divvy up players, so I think we're on a quintet of stars. I'm a little annoyed by how very good Tarkeel's border city is with us, stonehill city is great. I think a push to the rather simple goal of "Sailing and Iron Working" is our Knight Rush this time.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

(March 10th, 2021, 09:11)Commodore Wrote:
(March 9th, 2021, 16:58)dtay Wrote: Hey yo - in a light attempt to test if after a years long gap I have time to consistently play civ again, I desire to dedlurk a civ game. Mind if I tag along and maybe or maybe not provide commentary and very out of date help?

No hard feelings if the answer is something like “no” or “sure but no guarantees on the reporting”.

Welcome, absolutely. Can't promise every turn updates, but I'll keep you in the loop for new stuff. Feel free to hop in yourself, password is 
Bigfoot

How've you been, man?

Well enough, well enough - but I did discover that yep way easier to play lots of civ as a student than as an employee  shakehead

Looks like we're in a new mod that seems closer to BtS than RtR? Or I may just be judging that entirely on that our Praets seem OP again. Gotta go find a changelog.
Fear cuts deeper than swords.
Reply

(March 10th, 2021, 16:16)Commodore Wrote: If you'd like to give thoughts on the setup, this is my speculation, looking at patterns:
[Image: eTNZGRw.jpg]
5 5's is the only way to fairly divvy up players, so I think we're on a quintet of stars. I'm a little annoyed by how very good Tarkeel's border city is with us, stonehill city is great. I think a push to the rather simple goal of "Sailing and Iron Working" is our Knight Rush this time.

My guess, unless the map is highly unfair, is that we have a lot of food resources south of our gems (eyeballing sheer quantity of food around Tarkeel, our equivalents should be somewhere). Given that, + don't love settling north since it looks like a backline, and directly at Tarkeel is bad unless we pink dotted (bad idea), the darkness is probably hiding our best 2nd city spot imo. My bid would be bring the scout around to check it out sooner rather than later, as the border pop may not even reveal much since it won't hit a hill (depends what is coastal).

Agree re stone - we can't even invalidate without just plopping in the middle of useless jungle. I guess if he's a giant laggard, we're gonna have early iron (praets, gems) anyway so jungle is relatively less annoying. Emphasis on relatively. I guess it is possible he takes a while and we could swipe it, given it looks like he has juicy gold and gems cities to place, each with lots of food.
Fear cuts deeper than swords.
Reply

(March 10th, 2021, 20:10)dtay Wrote:
(March 10th, 2021, 16:16)Commodore Wrote: If you'd like to give thoughts on the setup, this is my speculation, looking at patterns:
[Image: eTNZGRw.jpg]
5 5's is the only way to fairly divvy up players, so I think we're on a quintet of stars. I'm a little annoyed by how very good Tarkeel's border city is with us, stonehill city is great. I think a push to the rather simple goal of "Sailing and Iron Working" is our Knight Rush this time.

My guess, unless the map is highly unfair, is that we have a lot of food resources south of our gems (eyeballing sheer quantity of food around Tarkeel, our equivalents should be somewhere). Given that, + don't love settling north since it looks like a backline, and directly at Tarkeel is bad unless we pink dotted (bad idea), the darkness is probably hiding our best 2nd city spot imo. My bid would be bring the scout around to check it out sooner rather than later, as the border pop may not even reveal much since it won't hit a hill (depends what is coastal).

Agree re stone - we can't even invalidate without just plopping in the middle of useless jungle. I guess if he's a giant laggard, we're gonna have early iron (praets, gems) anyway so jungle is relatively less annoying. Emphasis on relatively. I guess it is possible he takes a while and we could swipe it, given it looks like he has juicy gold and gems cities to place, each with lots of food.

Also I'll short your penciled in water  lol, but we shall see!
Fear cuts deeper than swords.
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