June 23rd, 2010, 21:50
(This post was last modified: June 23rd, 2010, 21:52 by Maniac Marshall.)
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Maniac Marshall Wrote:Turn is completely complete. Tried to write up the stuff, but nodded off. Going to take a nap, will do the writeup later.
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend
Posts: 5,039
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Maniac, don't stress it. The game is paused and has a 36-hour time, after all! And make sure to get SOME sleep at SOME point, okay? Health is important.
One thing I already realized myself: The GM we said we'll be getting shortly for a trade mission to England is of course the Economics GM, and that will be soon indeed.
I'll post a plan for HV hopefully sometime tomorrow. As I see it, our best options there are:
1) Go for a Great Person there shortly before we would otherwise get one from Smithsonian Park. The person in question will likely be a merchant, but Engineer is fine. (I don't think a Scientist will really be in the cards.) This still means that Smithsonian's first Great Person appears around (probably) Turn 165, with basically the same odds for type; Smith's would of course be our empire's third GP instead of its second.
2) Forget the Great Person at HV, at least for now. This would be a good option for getting more military and/or workers in the short-mid-term. (First unit could roll out around T150, with barracks and stable already in place).
I think I'm partial to option 2, personally.
June 25th, 2010, 01:00
(This post was last modified: March 14th, 2018, 15:51 by RefSteel.
Edit Reason: Image rehosting continues
)
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All right, here's what I've got.
(Pending confirmation of current city state:
Hammers-in-grocer, GP points, whip clock)
First, assuming we still want a Great Person out of HV:
Note that for the plan above, we:
- Farm the Floodplain ASAP
- Farm a grassland soon thereafter
- Then send the workers away
Alternatively, my now-preferred plan:
This gets us no GP out of HV...
...but helps with military...
...gets the middle Settler 2 turns sooner...
...and takes fewer worker turns; we:
- COTTAGE the Floodplain ASAP
- Then COTTAGE a grassland ASAP
- Then send workers away (for a while)
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Please let me know which of the above two plans we start following as soon as we do so. I don't want to have both up once the decision has been made, as it could lead to confusion and/or failed results.
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RefSteel Wrote:Maniac, don't stress it. The game is paused and has a 36-hour time, after all! And make sure to get SOME sleep at SOME point, okay? Health is important.
Yes, it is important. That's why we're building all those grocers. :neenernee
RefSteel Wrote:One thing I already realized myself: The GM we said we'll be getting shortly for a trade mission to England is of course the Economics GM, and that will be soon indeed.
Yes, that's the real soon one. The other one I've been projecting at 20something turns. If it's a little late, then no biggie.
I'll post a plan for HV hopefully sometime tomorrow. As I see it, our best options there are:
1) Go for a Great Person there shortly before we would otherwise get one from Smithsonian Park. The person in question will likely be a merchant, but Engineer is fine. (I don't think a Scientist will really be in the cards.) This still means that Smithsonian's first Great Person appears around (probably) Turn 165, with basically the same odds for type; Smith's would of course be our empire's third GP instead of its second.
2) Forget the Great Person at HV, at least for now. This would be a good option for getting more military and/or workers in the short-mid-term. (First unit could roll out around T150, with barracks and stable already in place).
I think I'm partial to option 2, personally.[/quote]
I think we need more military, and so I'm probably in favor of that one too honestly.
Sorry I didn't get you that picture last night. I kinda passed out less than 5 minutes after I got back to the room. I'll get it now and edit it into this post.
EDIT: Actually, you just wanted to know the hamers situation, right? The city is making 63 hammers this turn (would be 14 +52 if making a worker), and shows 193/150 on the grocer. Hopefully this is sufficient information for you.
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend
Posts: 272
Threads: 4
Joined: Dec 2009
I'm not convinced pairing the IW and HE is optimal, it's something i have moved away from in other games, perhaps my reasoning is flawed or unsuited to these game conditions?
Posts: 1,155
Threads: 11
Joined: Apr 2004
You could very well be right. We're actually hurting a bit for a good production city other than Kilrah at the moment, with pride rock loaning out the hill to the capital. If you see another sopt that makes sense, by all means, let us know... OK, it's now 3:50AM here, and I have to be up around 8 (I get an extra hour of sleep tomorrow vs the other days, which is good and bad), so I'm going to go collapse in the corner or something along those lines. I'll check in again tomorrow night.
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend
Posts: 5,039
Threads: 111
Joined: Nov 2007
Maniac Marshall Wrote:Yes, that's the real soon one. The other one I've been projecting at 20something turns. If it's a little late, then no biggie.
I think we need more military, and so I'm probably in favor of that one too honestly. Note that the pro-military, slightly-delayed-next-GP option that I (we?) favor would not generate a GM at all apart from the Econ one (or at least no time soon). I'm not sure that's such a bad thing though.
Quote:Sorry I didn't get you that picture last night. I kinda passed out less than 5 minutes after I got back to the room.
No problem. You're on vacation!!!
Quote:EDIT: Actually, you just wanted to know the hamers situation, right?
Yeah, that's good enough to go on with. And it looks like my assumptions for the microplan(s) above were correct.
Morgan Wrote:I'm not convinced pairing the IW and HE is optimal, it's something i have moved away from in other games, perhaps my reasoning is flawed or unsuited to these game conditions? I tend to agree. I find that my non-lame HE cities eventually end up over-producing for one unit per turn even without ironworks, and when that's even close to true, it's way better to put hammers into units than into IW there.
Maniac Marshall Wrote:You could very well be right. We're actually hurting a bit for a good production city other than Kilrah at the moment, with pride rock loaning out the hill to the capital. If you see another sopt that makes sense, by all means, let us know... OK, it's now 3:50AM here, and I have to be up around 8 (I get an extra hour of sleep tomorrow vs the other days, which is good and bad), so I'm going to go collapse in the corner or something along those lines. I'll check in again tomorrow night. I wonder ... is there a city that will be particularly hammer-strong post-Levee...?
June 25th, 2010, 14:21
(This post was last modified: June 25th, 2010, 14:24 by Maniac Marshall.)
Posts: 1,155
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RefSteel Wrote:Note that the pro-military, slightly-delayed-next-GP option that I (we?) favor would not generate a GM at all apart from the Econ one (or at least no time soon). I'm not sure that's such a bad thing though.
No problem. You're on vacation!!!
Yeah, that's good enough to go on with. And it looks like my assumptions for the microplan(s) above were correct.
I tend to agree. I find that my non-lame HE cities eventually end up over-producing for one unit per turn even without ironworks, and when that's even close to true, it's way better to put hammers into units than into IW there.
I wonder ... is there a city that will be particularly hammer-strong post-Levee...?
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend
Posts: 5,039
Threads: 111
Joined: Nov 2007
Before I leave for (most of) the weekend:
- Making myself clearer on Kilrah: Working a river grassland (even unimproved) is clearly the best option for the one turn about which I keep babbling. The whip is actually NOT better than an engineer if it costs us turns of working (even just) a grass forest. Trading two hammers for two food (and a coin!) is pretty much always a win though.
- The turn has rolled, in case anyone didn't notice.
- I *think* we're going with the no-GM plan for HV, which I'll repost below. This plan gets a Cuirassier on T147 (the turn before the last Settler) and is better situated to get more military out soon thereafter.
- Ironworks is a decision that can wait, but Feng Shui is a strong dark horse candidate, and Fierias might be a good choice, depending on what other National Wonder plans we might have there.
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