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Caster of Magic II Bug Reports!

Confirmed, it was population>1000 instead of >=1000 for the outpost check in cities. Due to negative growth, the city never moved from 1000 population. Will be fixed in 1.0.2
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(April 28th, 2021, 21:42)Seravy Wrote: Confirmed, it was population>1000 instead of >=1000 for the outpost check in cities. Due to negative growth, the city never moved from 1000 population. Will be fixed in 1.0.2

Thank you for quick response.
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One of the items on my TODO list is a "map seed" feature.
Giving it more thought, if you want to share your map with other players, why don't you upload the save game file instead of just the seed number?
I don't see what this feature would be good for?
I haven't tested but there is a high chance you get a different map even with the same seed number if your wizard is different because there could be things in there that use the RNG - your spells, or abilities that affect your starting location such as the Myrran retort or Guardian giving extra max pop.
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24)
Earth to mud spell
If I cast earth to mud, my selected/active unit can move through it at normal terrain cost. But if I click away to another unit and back it cost the correct 6 movement.
https://www.dropbox.com/s/eje0dftx9qj74t...d.mp4?dl=0
Dunno if intentional, pretty nice feature if you only have one unit, easier to cast spell and move.

25)
Root of Genesis spell
It says 2 trees each turn +ekstra for size of world. But it only makes 1-2 trees on the smallest map size, even though there are plenty of "not forest" around.
https://www.dropbox.com/s/i9cb74od6j8erv...n.mp4?dl=0
Savegame:
https://www.dropbox.com/s/9kf0y2lrxke0u9...G.sav?dl=0
I like this spell, it is like the Armageddon spell, but dosn't completely ruin the game..
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26)
Warp reality
Lowers hit chance by 20% for all chaos units.. Instead of non-chaos units.. (only tested on great drake, fire elemental and zombies)
https://www.dropbox.com/s/0oxnh30uqktwp6...e.mp4?dl=0
Savegame:
https://www.dropbox.com/s/m42i7lcq9ewy9a...l.sav?dl=0
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25. It's that many tiles total, including both planes. I see nothing wrong in the code.
26. Already fixed for version 1.0.2
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I just animated a Behemoth (using an undead Efreet with Focus Magic, but I doubt that matters) and it was summoned as an enemy unit instead of an ally. I had to kill the undead Behemoth along with the remaining units to win the combat.

Guessing you'll be able to replicate, but I attached the save anyway. This happened attacking the nature node below the stack with efreeti.


Attached Files
.zip   AnimateDeadTurnsEnemy.zip (Size: 99.32 KB / Downloads: 1)
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This is all pretty minor stuff today..

27)
Minor typo in "Hovering" skill arfter wind mastery spell is removed.
https://www.dropbox.com/s/tztimn9vdh53pc...y.png?dl=0

28)
Animate ammo spell
The other spells have a pop-up warning when there is no valid target, this one for some reason dosn't?
https://www.dropbox.com/s/q1fad19pftm2mz...g.mp4?dl=0

29)
Apocalypse spell have wrong spell cost or wrong price on text. 75 mana on text but only 65 casting cost. (I have casting cost reduction of 20,8% because of 10 spell books and specialist. So my price is 51 mana in the video.
https://www.dropbox.com/s/0s47eflyt4mb4h...t.mp4?dl=0

30)
Ranged attack typo "3% of each tile"
https://www.dropbox.com/s/6qf6vtptqu7i9x...e.png?dl=0

31)
Doom gaze typo.. or or "ore"?
https://www.dropbox.com/s/15tknqbadj9riq...e.png?dl=0

32)
Merlin speak good "Do you wish to suffer still more?"
https://www.dropbox.com/s/kznlixcjxp7z0u...e.png?dl=0

33)
Found an item that gave both DivineBarrier and upgrade DivineBarrier to super(*) used it on a hero who didn't have DivineBarrier. Only got normal DivineBarrier.
But used on a hero who already had DivineBarrier got upgraded to super. Edit: After testing some more i'm guessing this is the intended behavior?

34)
Jaer is male, unless you changed it of course. Supply command skill says he is "she"
https://www.dropbox.com/s/sc2e0uf8hwbzmz...t.png?dl=0

35)
Black sleep english "so when killed, the target won't be possible to raise as undead"
I'm going back and forth about this one. My english really ain't good enough to be sure. Is this proper english?
https://www.dropbox.com/s/rbus1dc9y15pcr...o.png?dl=0

36)
Spell order in spell book, normaly more expensiver spells is below/to right of less expensive spells
Incarnation, angel, arch angel and phoenix should be --> angel, phoenix, arch angel and incarnation
Also looking at endurance, discipline, lionheart..
https://www.dropbox.com/s/eik135irylv96g...k.png?dl=0

37)
Holy weapon dosn't boost breath attack. Dragon as example here, but also draconians.. Dosn't +1 to hit usually also affact breath attacks, or do I remember wrong?
https://www.dropbox.com/s/aaqtd4jecj4bdi...e.png?dl=0
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33. Yes, intended behavior
Maybe there should be an "or" at the beginning of the second line of text.

36. As far as I remember, there was a request to sort by rarity and realm so that's what it does.
In the original the list was unsorted but spells had an increasing casting cost across tiers and spell IDs so it looked like it was sorted by cost when in reality it wasn't. But CoM casting costs are not like that, there are very rares cheaper than uncommons. (Summon Demon for example)

37. Intentional.
Holy Weapon, magic weapon from alchemist, and a few other effect specifically say they only apply to what is basically a physical attack. Melee, Thorwn and nonmagic ranged yes, magic ranged, breath no.
It was the same in the original game.
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v1.00.00
AI has declared war without a message. Is this normal?


https://cdn.discordapp.com/attachments/8...000272.JPG
https://cdn.discordapp.com/attachments/8...000273.JPG

It can be reproduced from a save file.
save file
https://cdn.discordapp.com/attachments/8...TURN60.SAV

I changed the save file because it was wrong. Advance the turn after loading.
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