Nice. I actually didn't know about this one.
The Owlman of Cornwall is kind of like a Limey Mothman; spooky big eyes, wings, lot of staring without much hazard. It's probably "just" an owl for whatever that's worth. The scare quotes are because owls are very occult/UFO related, in addition to having drug culture referents (but I repeat myself). Most owls are merely silent hunters of the night, of course, but there are a staggering number of abduction stories that involve owls communicating with the abductees before and after. Freaky stuff.
Just interesting enough, looks like TBS just managed to reinforce his island city just in time. Heartbreaking.
I landed my extra little warrior on TBS' worker, then. Debated putting down my axe as well, but that gives his chariot a nice 6 vs. 5 shot. This may tempt him to strike out, not likely, but possible. Galley picked up my chariot, so there's some fun options there, y'know?
I'm going to predict that TBS sits tight here this time. Next turn:
-Tanjin should grow unless he hit stop-growth.
-Tanjin's borders pop.
-His galley goes south to Shanghai to pick up the garrison (suspect a warrior).
-He lacked archery at least last turn, and his research is decidedly inferior, so Tanjin either has invested a turn into a chariot->whip, or else it's not invested enough into an axe/spear yet. I do assume he's hooked his copper.
Thus, if he sits tight, I probably need to try to kill the garrison now, which will be painful, unless I'd really rather contend with "random Shanghai garrison" then "random whipped crap" then "actual defense plans" with my own scratch offense. With archers I'll be whipping next turn my own interior should be pretty decent, but it's going to feel very dicey up ahead these next few turns. No worries though, this duel is going to be until the game is done for one of us, so any scrambling TBS does is fine by me.
Now just have to figure out how to actually hook iron...