As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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2 pick retorts require a "2 picks" treasure which would otherwise generate 2 books or 2 single pick cost retorts.
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What is PNG format that I need to export for unit sprite in this game? what setting I need to do when export it with GIMP?

And if I add throw or fire breath to unit which already have range attack in units.ini, where should I add those line? before or after range attack? Is there any format before-after that I need to follow?
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I have a question about the AI wizards' vision.

Quite often I get the impression that other wizards can see things well beyond their apparent scouting range -- especially nodes that are weakly protected.  Of course, they do have an advantage in producing units, and they place these units all over the place giving them very good vision.  And maybe that explains it all.  But sometimes I struggle to explain how they knew something -- even early enough that they could not have had invisible units.

Do they get any sort of advantage in terms of vision?  And, if so, can you define this advantage?

Thanks!
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(June 17th, 2021, 11:30)Suppanut Wrote: What is PNG format that I need to export for unit sprite in this game? what setting I need to do when export it with GIMP?

In Gimp just press "Export" like on the attached image. >


Attached Files Thumbnail(s)
   
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Thank you, Slingers.
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@Slingers, size of file different from original size made by Seravy by 3-4 times, does I need to save thumbnail?
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(June 17th, 2021, 11:30)Suppanut Wrote: And if I add throw or fire breath to unit which already have range attack in units.ini, where should I add those line? before or after range attack? Is there any format before-after that I need to follow?

Order doesn't matter in INI files within the blocks. It follows the regular windows INI file format.

Quote:Quite often I get the impression that other wizards can see things well beyond their apparent scouting range -- especially nodes that are weakly protected. 

AI scouting doesn't exist as a feature in any version of MoM or CoM.
The only exception to that are city curses which cannot be cast on or around cities the AI hasn't seen at least once.
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(June 18th, 2021, 01:00)Suppanut Wrote: @Slingers, size of file different from original size made by Seravy by 3-4 times, does I need to save thumbnail?

Aha. Don´t worry! ) Vanilla uses 8-bit graphics. Now 8bit and 24bit (with a wider range of colors) is save to use. Colour #000000 is used for transparency. So if you paint sth black with that colour, it won´t be black ingame. The bit version can be found in the details of the image. Also, the compression level in Gimp might be limited. Not using thumbnail can save you some kb!
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Do you have list of syntax/command/attributes which could be using in units.ini and spells.ini?
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(June 18th, 2021, 02:48)Seravy Wrote: AI scouting doesn't exist as a feature in any version of MoM or CoM.

Sorry, I am unclear as to what you mean.

Clearly AI wizards "see" things.  They know what units are defending a city or node, and attack (or refrain) based on that information. 

The question is how close do they have to place a unit to get this information.  By "AI scouting does not exist" do you mean that they follow the same sight rules as the human?  Or that they must be adjacent to know?  Or that they always know?

Sorry if I am being dense here.  smile
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