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Caster of Magic II Bug Reports!

Finally got a chance to try out the full release. Congrats on getting the game published Seravy!

I've noticed that the game launches awkwardly with all the different launch methods in the GOG version. The start menu/desktop shortcut the installer makes has the game start in the /userpath/Master of Magic/ main folder, whereas the launcher.exe, and directly clicking the Caster.exe will result in the program launching in the /Master of Magic Caster Windows/ directory. This is a problem because the saves get saved to whichever folder it's started in, and the game won't recognize the save files there if you launch it a different way. Furthermore, I think the saves (and the Items.dat, Units.dat files) get mixed with the base game saves and COM1 saves as well, if you use the shortcut. They should probably be clearly separated.
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Nothing new here, just rambling..

154) (again)
Alchemy. Just thought that if it didn't have any active effects in the fight, that there was no reason to clutter the list unnecessarily.

155) (again)
I fought 50 battles with my god dragon, the AI have had plenty of mana..
Should prolly check Disenchant Area too.. Pretty sure it is broken too.. smile
Now I am a bit sad that we have fixed dispel. God dragon was insane..

157) (again)
Outposts. I just wan't it to focus the map on the city so that I can find it, not actually get into the city..

159) (again)
F6 and finding the city in the city list is what I do right now.. It is just so freaking slow and annoying to do every 3rd turn..
Would just be nice if I could see the unit so I knew where it was.. Or find it faster somehow.. Dunno..

160) (again)
Regeneration. Didn't have time to test properly at the time, all retesting seems to work fine. They died to normal damage, but had taken a significant part of stoning damage early in the fight..

162) (again)
Ahh.. Didn't think that rampaging monsters actually had an 'AI', thought they would just attack a city without thought..
They start moving again as soon as a valid target shows up.
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163)
CASTERWIN.html Hero Types: Sage don't actually know Disenchant True, but Dispelling Wave.

CASTERWIN.html Hero Types: The Druid don't actually know summon Wild Boars, but construct catapult.

CASTERWIN.html Hero Types: The Huntress don't actually have the web spell.

CASTERWIN.html Hero Types: The Magician only have one random ability and not two.

CASTERWIN.html Hero Types: The Warlock have normal level Arcane Power and not (*)

CASTERWIN.html Hero Types: Elven Archer(?), shoots an awesome greenish fire ball instead of an arrow. And she can cast flight on herself right from the start.
Overpowerede much? She is so cool though.. Can we keep her?

CASTERWIN.html Hero Types: The Necromancer. Also have Death Immunity, Illusion Immunity, Missile Immunity, Black sleep and Gate of Hades. But no Weakness spell.

CASTERWIN.html Hero Types: The Priestess can purify too. Only hero with 9 ammo?

CASTERWIN.html Hero Types: The Knight have Negate First Strike

CASTERWIN.html Hero Types: The Chosen have Scouting 4

164)
World generation crash..
Advanced, 1, Minimal, Islands, 1, Fair, Rich. I am the boss, plane of earth, disconnected, continental lord.
https://www.dropbox.com/s/ksores2o7htban...h.png?dl=0
2 out of 50 games crashed so far.

165)
When all heroes in the game is dead (except for 5), the game crash consistently if you try to use resurrection.
(Yes, I summoned and killed every single hero in the game.. This is pretty standard in most of my games actually..)
https://www.dropbox.com/s/w4r57r72y6hpke...h.sav?dl=0

166)
I cast heroisme on Torrin in a fight, I flee and he died, I cast Incarnation again. He comes back with negative xp. Seems to correct itself immeadietly arfter he is summoned though..
Same if I cast overland heroisme on him, then enter a fight and die from fleeing.
https://www.dropbox.com/s/nb8yo9qmdbnm2b...t.png?dl=0
Let Torrin enter Nature Node, he already have heroisme on him, flee and die. Cast Incarnation.
https://www.dropbox.com/s/dm20w4w3kghsej...t.sav?dl=0

167)
Incarnation, Summon Hero and Summon Champion gains no effect from Conjurer. "Reduces the casting (...) costs of all summoning spells by 25%"
Incarnation benefit from the 25% upkeep reduction from Conjurer though.
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167 is working as intended. Hero spells are not real summoning spells as they don't summon creatures.
I'll look at the others after the already submitted update comes live. Might take longer than usual, I was told they have a lot of work piled up at the moment.
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V01.01.00 crash after >Next< with a lot of luck during Freya's turn - before she moves her units. This crash bug was ultimately reproducible, but the chance is about 1 in 100. Maybe the problem has already been fixed, or there will be a better opportunity in the future to find out what it could have been. Nevertheless, the .sav file and the two log files are attached: one turn 54 log with and the other without the crash.


Attached Files
.zip   crash_log.zip (Size: 477.14 KB / Downloads: 3)
.zip   nocrash_log.zip (Size: 13.33 KB / Downloads: 1)
.zip   Freya_almost_never_crashes.zip (Size: 116.69 KB / Downloads: 3)
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The crash log ends after casting progress and before city production.

These happen between the two :
-global map effects (Armageddon, Doomsday, Meteor, volcones reverting etc)
-exp gain for units (this isn't random so should be consistently crashing)
-Units healing at beginning of turn (also not random)
-Removing destroyed cities from the city data (also not random)
-Population growth (this can only be random if Plague or Pestilence is active)

So the primary suspect seems to be the first one, global map effects? Was there any of those active in the game?
If not then it might be something triggered by a random enemy action like casting a spell.
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(June 29th, 2021, 10:35)Seravy Wrote: So the primary suspect seems to be the first one, global map effects? Was there any of those active in the game?

A Chaos Conjunction was active.
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168)
Slingers savegame.

Arfter 10 games first crash.
Arfter 7 games another crash.
Arfter 4 games another crash.
Arfter 67 games another crash.
4 out of 88 games crashed.
https://www.dropbox.com/s/7qpqlob8e4uk81...e.png?dl=0

Shortly into Freyas turn. AI nr. 11 out of 13.

Freya START TURN PROCESS FOR TURN 54
Gold income for the turn =123
Mana income for the turn =44
SP income for the turn =0
Research income for the turn =15
Freya casting progresses by : 0
Freya casting progresses by : 21

(Normally the next line is "Kufstein progresses production by 39")
https://www.dropbox.com/s/oksbysb7n7rhw9...1.txt?dl=0

Crash2 last line:
Freya casting progresses by : 21
https://www.dropbox.com/s/b8t6hozlg97l56...2.txt?dl=0

Crash3 last line:
Freya casting progresses by : 21
https://www.dropbox.com/s/dxsaqrtu6bgn22...3.txt?dl=0

Crash4 last line:
Freya casting progresses by : 21
https://www.dropbox.com/s/6ib0376kjcge6b...4.txt?dl=0

In the next 10 lines, a few random things happen.
Freya evaluates Hostility against Jafar and sometimes Sharee. Sometimes hostile and sometimes not hostile..
Sometimes she buys a hero.

Freya is casting Sprites, and will complete it the turn it crash.
Kufstein is her fortress city and already have 9x Sprites in it.
No growth, new units or new buildings in Kufstein this turn, as far as I can tell..

Overland: 6 x Just Cause and 1 x Aura of Majesty active. Freya have none.
City: No Plague or Pestilence active. Many wall of fire and heavenly light all around.
Map: I have found no volcanoes.
Chaos Conjunction is active, prolly rather new. Havn't seen it expire in any of my tests.. Even though its 5% expiration match pretty well with my 4,5% crash rate..
Hmm.. Think Conjunction effects have a 10% expiration rate as the first attempt though if it is the same as in MOM?
It expired arfter 8 and 10 turns on testing, so seems very new.. Hmm.. On second thought i'm guessing that expiration of a global event of course won't happen in this turn fase.
Freya have nature and death books, nothing that should be affected by Chaos Conjunction. But at war with Lo Pan who have 5 chaos books.

Don't really feel like this helped getting closer to the problem.. Ehh..
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Ganske imponerende. Takk skal du ha, Mqz!
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Just reporting that the City Walls graphic and function is hardcoded to slot 37
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