July 11th, 2021, 17:05
(This post was last modified: July 11th, 2021, 17:07 by massone.)
Posts: 343
Threads: 4
Joined: Mar 2020
When entering a tile that looks empty but has invisible units on it, the two Wizards should both be given an option to retreat safely if they're not at war, instead of it being interpreted as an attack. Otherwise, I think whomever used the invisible units to ambush should be considered the aggressor, not the one who entered the tile (ie, AI shouldn't have a relations hit if I enter their invisible tile and I retreat. But there should be a relations hit if they enter my invisible tile and I kill their units without letting them retreat [but they need to retreat, they can't attack me and expect me to roll over. Whoever fuses to retreat is the aggressor]).
Also, I've found the AI surrounding my tiles with units extremely annoying. I've had a neutral AI position two stacks of ghouls in the same two spots for almost 100 turns without moving them, blocking my engineers from making a road and my other units from moving past. Then it got worse when other allied wizards' units surrounded my cities and my Towers so now I can't move troops to it, and my newly created units are disbanded immediately despite there being a free space on a transport adjacent to my city. There's too many AI units doing nothing except sitting there and blocking the way, in a way that's not strategically useful to our alliance.
Furthermore, I think a good feature would be the ability to pass through allied' troops without starting a battle. That would somewhat mitigate the pathing issue above.