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My combat luck sucks this game.
Killed the chariot underneath with my praetorian but is not even a certain thing next turn, if he manages a single defender then I don't think I can take it.
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Okay, no reinforcements, so I could take the city. We're slowly grinding him here; I'm whipping to the bone a little already for caravels but it's vital to control waters in this game.
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Whew. MASSIVE naval battle today. DZTBS has been stockpiling triremes forever here. He's begun to upgrade into caravels, making it dangerous...
...but I hid a fleet of seven extra caravels out of view. Ripping through my caravel stock and my remaining C1 triremes, I was left with this:
Okay. I unloaded the galleys to kill redlined cripples, and at the end we have this:
STRIKE FAST, FRIENDS. LET US GO A-PLUNDERING.
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Yo-ho-ho. I'm going to do this, and then whip to the bone on knights and cats.
Ningto is doomed if he can't mega-reinforce.
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Is it just the single longbow on defense?
Suffer Game Sicko
Dodo Tier Player
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I see two pips on the flag.
fnord
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Oh yeah, got the island, and more.
Annoyed at Joshy's easy death still, I feel like I'd win this as a mano-y-mano duel. DZTBS have knights, I have knights.
My thoughts, they've turned to murder. DZ loaded his entire outer-sea galley force into a city covered only by a catapult.
I'll take that. Axe dies, but the follow-up chariot killed the city and the fleet.
I will not be stopped in my murder. I earned another great general, and DZ has covered another city with just a catapult.
The witchcraft that is Morale enables another city death.
But wait, I'll actually be able to research for a little while longer, too. Made it to the Promised Land (war-torn CairoAmiPinMackFroggeronia)
Gunpowder (Protective muskets) and then Astronomy (Galleons and Privateers) will probably do me for the rest of the game.
I'm not optimistic, for all the fun of these battles. Superdeath is pretty much gassed, and a hammer is building up to come directly into my core lands. Be that as it may, I've taken four islands and there's a lovely pile of core city ruins here in North China:
All good things, alas, must come to an end.
September 8th, 2021, 09:06
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Not a lot going on, and turn pace is kind of crap. I took Baoding...
...and my noble super-praet died in service of keeping it.
The huge production advantage of China is getting overwhelming, and Superdeath seems to be completely gassed. Astronomy is due next turn, and that'll let us try our best to make a little something happen. That said, I think the defeat of this grueling duel is incoming.
October 28th, 2021, 17:09
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As Windigo, so the empire.
...fun little strikes back happen...
...but Tarkeel is joining. It's all over soon, thank goodness.
TBS didn't win. I have discharged my sole duty.
March 17th, 2022, 12:24
(This post was last modified: March 17th, 2022, 12:25 by Charriu.)
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It's always a pleasure to read your witty posts.
(February 22nd, 2021, 16:18)Commodore Wrote: Quote:22. Charriu Ramesses of Greece
This downright sweetheart is a community treasure, and proved to be a dogged defender his last outing. Industrious and Spiritual will probably have Charriu pushing in bad directions, but having the superweapon that is New Hoplites ought to make him die pretty hard, given the Ultimate Endgame here are horse archers or war elephants. Odeons are eh, but sure.
Player: **
Leader: *
Civilization: ***
Overall Threat: **
Getting a player review by Commodore. Another thing checked off from my gaming todo list. This was actually the main reason why I placed myself in front of you during the setup to make sure I will play with you at least.
(April 21st, 2021, 08:16)Commodore Wrote: I asked a software dev buddy for help understanding here.
I feel like I have to defend myself here. The main purpose back then was not the UI changes. I think it was this update:
(April 18th, 2021, 16:10)Charriu Wrote: Bug fixes and UI improvements only Close to Home 2.0.3
- Hide unmet contacts from scoreboard (in BUG menu)
- Fix circumnavigation message going out to everyone
- Fix a few german translation entries
- Cycle through graphs with arrow keys
- Do no longer write non active player combat odds into combat log
- Fix server error, when fights between barbs and humans occur
- BUG Option to set 50 turns as default for graphs instead of 'Entire History'
- Add warning about mod version, when trying to login
I've highlighted the important fix that triggered the patch. This was a rather nasty bug that was able to crash the server. This it was more likely to happen in a 25 player game and since that bug crashed all the games, we wanted to get rid off it sooner then later. All the UI changes were just bonus. I should have made the reasoning for the patch more clear back then.
(July 19th, 2021, 21:00)Commodore Wrote: Sorry for the low reportage, it's been hard being at the tail end of the split when TBS waits for 40+ hours to finish his own turn. Everyone is always waiting on me every single turn.
Don't be sorry. We (the rest of the players) can see who in the turn split is taking more time then he should.
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