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Big leaps between difficulty levels?

Anyone else feel like the gaps between difficulty levels may be a little too large -- or maybe larger than you'd expect considering the % bonuses each difficulty confers on AI? Personally I play around Master to Lunatic level so that's what I'll refer to here.

On Master, generally I'll start seeing stacks of uncommons around 1504. There are still mid difficulty ruins, nodes or even neutral villages in the critical 1505-1508 timeframe. If one AI takes off, that usually means it's around 1.5x as powerful as the others by the start of the midgame.

On Lunatic, I'll see stacks of uncommons (spiders, gargoyles and werewolves, usually) by 1502. In my current game, it's 1507 and all but the very hardest nodes and treasures are gone. Two AIs on Arcanus are around 2x-3x as powerful as everyone else (including me). In short, going from Master > Lunatic really feels like a huge step up in difficulty.

This is really a Goldilocks problem. I could play competitively and win Lunatic -- but it just doesn't feel quite right, and I have to forego stuff I really enjoy (like competing to reach treasure). Similarly, I can "go slow" on Master to try to let the AIs catch up, but the pace of the game is just so much slower that I get bored.

Anyone else feel like they can't find their Goldilocks difficulty level? (Whether it's somewhere around Fair, Expert, Phantasm, whatever!)
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Agree, same experience for me. What frustrates me the most on Lunatic is that if I manage to catch up by 1510-1512, most of the lairs and nodes are gone, and therefore is gone my chance to get more books or retorts.
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Looking at the difficulty tables, the gap between Expert and Master isn't much different from the gap between Master and Lunatic. Either way, in the next version, the modifiers will be in an INI file so they'll be easy to change.
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