August 29th, 2021, 01:09
(This post was last modified: August 29th, 2021, 01:31 by Suppanut.)
Posts: 1,004
Threads: 13
Joined: Nov 2020
Is there any way to disable unit entry in units.ini without replacing that entry with something else or set requirement of unit to require buildings which race could not access to it?
I now disable dwarf halberdiers (due to they get arquebusiers unit instead in warlord mod) by make its require wizard guild which dwarf not able to build (not possible to disable with id of trade goods (1), housing (2), or non-existence id like (0) or (38), but then this unit still appear in game as mercenary for recruit, is there any other way to disable them or disable them and also disable them from mercenary pool?
Alternatively, in version 1.2, mercenary-only units are possible by designate dummy unaccessable building for all race (new building id) as their requirement by taking advantage of this feature.
Is it possible to set building condition for trade goods to require some building to be built first?
And is there any special requirement code for buildings and units apart from on the coast (110) and forest tile in vincinity (101)?