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t115 - finally get some time to get this going again.
Astro comes in from SL.
Thessalonica: Musket - Frigate
Antioch: Musket - Galleon
Nicomedia: Buddhist Missionary - Frigate
Angora: University - Buddhist Monastery
Trebizond: Lighthouse - Forge
Darn, lost my returning Galley to a Barb (33%) coming around the heal of Ruff's territory; fortunately I had unloaded the Scout ... though he's now got a long walk back.
Promote 2 Caravels to Frigates across from Krill.
Spread Buddhism into Laodicea.
Also looks like Ruff has finally connected one of his Rice, so I ask him for it ... we'll see if he comes through.
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Note from SL, and my reply:
Quote:Hey Guys,
I popped a GE at low odds.
I have 2 questions really:
- Anyone building the Taj?
- Dreylin - what is your eta for your next GP?
Best move for me is to Engineer the Taj and then save the GP from Dreylin for a another GA once I get another GP.
Cheers,
SL
Quote:SL,
Taj sounds good ... you'll be a couple of turns behind Darrell, but at least in PBEM you're guaranteed to get it if it's still available.
Next Great person is due in 9t (well 8 after EOT); currently fairly even split between Merchant, Scientiat, Prophet & Engineer. Merchant should start to pull ahead further though since I'm emphasising them right now.
I'm still running at 0% on MilSci - due in 3t now which should be OK for our plans. Spent a bit of gold on upgrading a couple of Caravels to Frigates, but have some more if you want funding on the next research target.
Dreylin.
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and a late-night note from Krill:
Quote:I am not building Taj,next great person due in... 3, 4, turns? Probably a Merchant, but when my GAends, I wil be basically useless for teching.
Sorry, but too drunk to add much else that is useful.
Krill
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t116 - Found some time to slip in the next turn:
Constantinople: Cannon - Oxford Uni.
Hmmm, only one build completed.
Check on trades with Ruff ... he's come through with the Rice! Excellent.
Send a note to SL to remind him to offer me Nationalism on his next turn.
Load the new Cannon and a Musket onto a Galley for transport to Ni!
Promote another pair of Caravels (outside Trebizond) to Frigates; bringing my total up to 4.
Workers finish the irrigation chain down to Trebizond's Wheat (currently used by Laodicea), and move on to the Jungle clearcutting and Cottaging tasks.
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t117 - Wakey wakey!
Well, what was going on ... oh yes, war with Krill (hopefully fake) and plotting against Darrell.
Nationalism from SL is welcome; drafting is now at least a possibility.
Adrianople: Musket - Cannon
Nicaea: Cannon - Musket
Antioch: Galleon - Frigate
Angora: Buddhist Monastery - Barracks
Upgrade a further two Caravels to Frigates ... and spot Krill's first C3 Frigate floating towards Ni!.
Whip Forge into Trebizond and Buddhist Temple into Iconium.
Bump research up to 10% to complete Military Science ... Ships of the Line and Grenadiers will come in handy.
Krill scored another Prophet (Yay!) and SL rushed the Taj to start his second GA. Krill just finished PP, and SL looks to also have dialed it up at minimum, so I'll send him a message to think about changing techs.
September 14th, 2010, 18:25
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Huh, wha!?
There's a game going on here?
September 14th, 2010, 18:26
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Dreylin Wrote:Huh, wha!?
There's a game going on here? Free post for you.
Let's make the others think you've got a game plan and are ready to sprint out of the blocks!
September 14th, 2010, 18:31
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pocketbeetle Wrote:Free post for you.
Let's make the others think you've got a game plan and are ready to sprint out of the blocks!
But I /do/ have a plan ... wait for Krill to lead Darrell into a trap and ambush him.
September 14th, 2010, 19:02
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Oh look:
Quote:krill.krill: Yo dude
you around?
me: yep
krill.krill: you know what the fuck we are doing in PBEM2?
me: erm, conspiring against Darrell?
krill.krill: cool, that is about the level I'm at
me: vaguely planning to ambush his fleet when he moves against me thinking he has your support
don't think we actually got any further than vague
krill.krill: SoL is going to be difficult to work around.
getting Darrell to move forward
Just figuring out what I can build that makes it looks like I'm still trying to attack you
also
I probably have to be an evil bastard with tech
me: well I couldn't delay much longer and feel secure myself....
krill.krill: np
me: to us, or him?
krill.krill: just hope you understand that it does make it more difficult to work everything out. Still doable, but I'm going tohave to "tech" Mil Sci next
me: o'course we're still at war
ah
krill.krill: yeah
me: well at least if you're doing it then Darrell will be expecting to get it from you, right?
krill.krill: yes
but here is the thring, I'm about to drop out of GA and my economy will collapse
so that will make the teching time around 6-8 turns
I can get it in 12 from just specs
me: hmmm, so "all" you have to do is pursuade Darrell to move forward soon before I can build my SoL's...
krill.krill: exactly
but he has no boats that I can see near you, he is at least 4 turns from hitting you
and I will have to help him out
so here is what I'm suggesting: I set tech to MS, save as much goild as I can because Darrell can see my tech
I crank out 2 galleons, with no troops in to act as decoys to my fleet
We'll head for nico first
your boats will need to be 2E of nico
we'll be in one stack
i'll send peace to you
you accept
you declare on darrell, and trash his galleons
he shouldn;t have anything else
because I'll be providing hte cover
me: OK, sounds like a plan
Now I just have to figure out where Nicomedia is!
krill.krill: big city towards me, your front city
me: on mainland, right.
trying to dig up my maps right now
krill.krill: on the island to your southeast
me: oh right, that one
krill.krill: I'm also preparing what is hopefully a solid welcoming party for several of his new cities
also, quick point. I just finished PP
me: ok
krill.krill: how do you and SL probably want to handle tech?
me: Dunno, haven't thought about it...
September 16th, 2010, 18:47
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E-mailing with SL can happen even if turns are too troublesome:
Quote:Hey Dreylin,
Just thought I'd send you a note now that we are going again.
Will have banking next turn and a few turns worth of science saved up. What are you going to be heading for now that MilSci is in? Also - how many Galleons do you want from me and in how many turns? I can most likely get you 4 by the end of my golden age... Where should I gift them? Obviously most are going to be built in my mainland cities so near our mainland border would be easiest.
Oh - and can I borrow your stone again shortly? I will be in a position to build my Oxford Uni.
Cheers,
SL
Quote:Hey SL,
Going to be delaying things a bit I'm afraid, just frantically busy with work and moving stuff.
Noy sure after MilSci; probably should be making a run towards Rifles I guess, but you'll probably have to do that if you can get PP from Krill (obviously I can't due to our "situation"). I'll have a look when I get a chance to load up the game and work out whether it's worth my going for another tech or helping out by feeding gold.
4 Galleons would be fantastic, and any up-to-date ground troops you can spare (OK, if none). Gift them at the end of their movement as soon as they hit our borders - they'll be protected behind the island and then I can maneuver them as needed.
I can't see any problem with you taking my Stone ... off the top of my head I'm not using it, but then I haven't seen the game for a couple of months! 8-D
I expect things to start settling down as I get most of the admin tasks out of the way so hopefully we can get this thing back on regular turns soon!
Dreylinian I.
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