Embarking on this adventure, allow me to say Iâve never played Monarch difficulty. And I usually restart when I get an opening position like this. Cheesy, I know. Cowardly, perhaps. But there you have it. Honesty is the best policy.
Also, forgive the gaps in my reporting, as I havenât written many reports yet, and still havenât perfected the habit of recording my actions.
And for some reason, a lot of screenshots didnât come out. For example, none of my diplomacy screen screenshots appeared, and I was relying on them to reconstruct key events. If anyone can point me in the right direction for future reportsâ¦
Anyway, moving on.
âA-hunting-we-will-goâ
There is only ONE logical thing to build with a starting position like this and the hunting tech; a worker. With only one available food until fishing, this baby ainât gonna grow. But a camp will provide 2 extra food, and there are three deer. One of which I canât get to yet.
Okay, I guess some people may have decided to build a warrior off the bat, and maybe gone with fishing. But the fishing route will provide less food and less production in the long term. But more commerce. Hmmm.
Research set to Mysticism; some extra happiness would be awesome. Plus, being religiousâ¦maybe found a religion? Meanwhile the scouts go off exploring. Ouch, no yummy land to be seen. We do pop Animal Husbandry, which is an expensive tech (relatively speaking), but not too useful at the moment. If ever.
3600BC sees Buddhism founded in Tenochtitlan. All hail Quetzecoatl. Research goes Mysticism->Archery->The Wheel->Fishing->Sailing, while building goes Worker->Barracks->Archer->Archer->Settler
I gambled a little bit on the opening barracks, but if anything serious had attacked me it would have been my head anyway. Besides, I only expected animals for a bit. Research into sailing was prompted by two thingsâ¦the need for a lighthouse, and the need for a galley. There wasnât much settling land near Tenoc, but maybe across the sea.
I also did not switch to Buddhism, because, despite the desire for a happy face, I cannot afford a religious war.
âWho moved my city?â
BUT CURSES, Tenoc was founded on a lake, and canât build boats OR a lighthouse. Well, boats, yes, but they canât go anywhere. Whereâs Monty so I can smack him for founding on such a stupid site! Oh, Iâm Monty. Mind you, in hindsight, it probably WAS the best site.
Anyway, city two, Teoticauhan, goes up on the hill three squares west of Tenoc, and starts a lighthouse. Tenoc->Stonehenge. Iâve got the holy city, bring on the shrine.
1400BC Stonehenge completes. Archer->Settler in Tenoc. Meanwhile, Teo completes lighthouse, starts galley. Thereâs a nice site south of Teo with access to two fishies.
My research path goes Writing->Alphabet->Metal Casting, as I figure I can trade the techs the AI is often slow to reach for others I donât have time to research. Plus, I need to improve trade relations.
Somewhere near 750BC, Teo: goes Galley->workboat.
âMonty the friendly dwarfâ
Iâve suffered in previous Prince games due to my Noble difficulty mindset of âitâs okay if everyone hates me, âcos I can kill em allâ, so I intend in this game to ensure my survival with good relations with the big boys.
I do some diplo scouting, and discover that Vicki, Caeser, Munsa and Saladin seem opposed to Alex and Mao, so I trade open borders with the Vicki crowd. I also make whatever other tech trades I can with the same bunch, not all of them beneficial to me. I need allies. Please donât stomp meâ¦
Tlat is founded south of Teo to grab two fishies, and starts lighthouse->library (itâs not a very productive area, but it can support some specialists)
âDonât follow the white rabbit, Alice!â
Too late. Sadly, I got caught up in a little bit of wonderland. I had presumed that other civs were not too likely to have ocean side cities, and that I therefore had a good chance at Colossus and Lighthouse. Thus, at the cost of my military (at the time it didnât even cross my mind that my five archer defence would be a tasty treat, and relied too much on my diplomacy), I started wasting resources on the great lighthouse at Teo.
Somewhere around there, I also produce another Settler and archer, and headed off to found a new city. Not a particularly productive area, but grabbing prime land is only going to make me a target. Besides, we Aztecimos like the cold, hard terrain. Grass, sheep and such is for other wussie civs!
I also built a Shrine.
But in 50 BC, Caeser declares war, despite my diplomatic sucking up (he was around + 3 at that stage). I had a little bit of advanced warning thanks to an archer perched on a hill, which game me enough time to rush an archer in Teo and a Jag in Tenoc, but itâs wasnât enough. I should perhaps have rushed another archer in Teo, but I didnât and the jag didnât get there in time.
Actually, I made too many weedy moves to even remember them all, and if I hadnât panicked at Caesers declaration, I might have done far better. I wasted a jag attacking a horse archer in the open. I didnât rush an extra archer at Teo, whioch would have been quite unhappy but possibly alive.
Another annoying bit of weed, and one I fall for every time. For some reason, if I [ALT]-Queue a unit while something else is being built, the city builds ONE unit, and then switches back to the original building. Weedily, I often miss that, which is why Teo spend a turn building the great lighthouse and Tenoc a forge in the face of Caesers hordes!!!
Teo fights valiantly for 100 years, but is RAZED by Julius in 50AD.
âYou call yourself a Preatorian? Eat Jaguar Steelâ
Iâve seen MANY people complain the Praetorian is too powerful, and the Jaguar too weak. Okay, both have been tweaked since earlier patches, but this game certainly provides some anecdotal evidence that the competition is fair. Monty vs Caeser, Praetorian vs Jaguar.
Caesars first wave, badly injured by the attack on Teo, pillaged somewhat and then died, mostly attacking Tenoc. Uh, which still didnât have walls. And which never got built for some time! Weedy.
Between waves, I built a worker (to recamp), a forge (to speed up production), archers with hill defence (to try and protect my improvements), and jags for city defence. (I say waves, because Caeser refused peace for a long time.)
In at least 5 attacks by Praetorians on Tenoc, my jags never lost a fight. Mostly the Jags were promoted with Shock, but they faced some nasty praets, including a couple with City Attack 2. Also, numerous horse archers, chariots, archers and spearmen, in stacks of between 1 and 6. My other two lake cities provided some archers to try and regain my chokepoint, but were usually cut down.
To add insult to injury, Mao jumped on the bandwagon twice to declare war on me, though fortunately never bothered to send troops, otherwise it would have been curtains. And usually accepted peace quite quickly for free or some minor trinket. Moa was never too friendly with me, as I kept refusing his demands (to stay buddies with the Vikki crowd, including Julius (sic)).
To add further insult to injury, my carefully fostered diplomatic allies felt no pressing need to assist me. But they had no qualms about squishing me some more.
Monty: âHowzit, Munsa. Howâs things?â
Munsa: âHey, lifeâs good? You?â
Monty: âPretty bad. Caesar is ripping up my lands and threatening to tear up Tenoc.â
Munsa: âYeah, lifeâs hard sometimes.â
Monty: âYou wouldnât perhaps be willing to distract Caeser, say, for music and drama? For old times sake?â
Munsa: âUh, no, sorry, old chap. Iâm a little busy with the rose gardens at the moment. But itâd be cool if youâd pass drama up along this way. You know, in the spirit of friendshipâ¦â
Monty: âSigh. Okay, sure. Hey, Vickiâ¦â
Vicki: âGo away.â
Now, youâll recall Iâd been researching those less-than-popular techs all along, and finally Caesar was willing to accept Music and Drama in exchange for peace. (Three turns away from a 12 unit odd assult on Tenoc, phew).
I think he smelt blood after Teo, and refused every attempt at a peaceful resolution for 1000 years.
Tenoc immediately switched to settler, as I wanted to move my defensive front forward to the chokepoint hill, protecting my âproductive landsâ, while research goes to Construction for catapults.
Huh? A turn or two into peace, Caeser merrily asks for open borders again? Well, I grant it. He doesnât bother using it, though, and starts marching his troops back home, while I struggle to erect a more effective defensive front. The relationship is back to +3. This eight turns after he told me to take my punishment like a man?
Sadly, I got too excited during those wars to document it any better, and I missed a couple of crucial screenshots. Sorry.
Life continues happily on for the Azteczimos. Gaining some religious allies didnât ever really pan out; although I eventually got Caeser to switch to Buddhism, but many of my other allies where Jewish, so I wasnât prepared to risk losing them over Caeser as a dubious ally. Nor did I ever switch to Buddhism myself.
âDiplomatic la-di-daâ
The next few hundred years or so were quite peaceful. Although most of my cities had cardboard archers on defence duty, the AI seemed to recognize that all of the cities they could reach (namely Texcoco and Tlaxcala), where âwellâ defended, and unless an AI founded a city on my lake, couldnât build ships to attack my other three cities. I had founded Calixblahblah one square SE of the former Teo site, and I figured it could would at least pull some decent commerce.
Now, this is really interesting, considering the recent debates around here regarding diplomacy. I did experience Vicki giving me the whole âwe fear you are too advancedâ, despite very little trading. I had cancelled some trades with her in favour of Julius and Saladin, as Vicki had dropped back a little in the score and didnât seem to be the great ally she once was, so thatâs probably why.
But when Munsa came a calling and offered me Machinery as a GIFT, I nearly fell out of my chair. Six turns later, Saladin offers me GUILDS! Which, of course, I accept. Cool!
Something else I hadnât seen before. I cancelled deals with Mao at the request of another AI, and for perhaps 500 years he refused to talk to me. From around 1200 to around 1700 or 1800. Like, wow.
During this time, a number of AI also said things like âwe encourage you to stop trading with Moa, our worst enemy!â Iâm, like, Iâd love to, but Iâm not. He wonât even talk to me!
âDie, Aztec scumâ
In 1625, quite by chance, I noticed a fairly big Greek stack sitting outside my borders in Saladinâs territory; outside Texcoco. Doh! Texcoco had 2 jags, 2 archers and a âpult. Alex had an eleven unit stack including phalanx, war elephants, swordsmen and axemen. Which turned out to be his advance party; I suspect he had between 20 and 30 units in the area, if not more.
Needless to say, war was declared, and I had a situation. If Texcoco was captured, Alex would be able to build ships to take the rest of my paper cities. I considered gifting the city to Saladin, who was friendly to me (and seemed willing to accept it), but Caeser had already proved that friendship was proportional to the thickness of my defences.
To my great relief, Alex only razed the city. (How often do you say THAT?) He paid for it though. The Aztec warriors fought like demons, and I suspect the loss ratio was 2:1 in my favour. Maybe more. Alexâ strategy was interesting, though. Despite not bringing any cats (dumb move), he attacked with his weaker older troops first to apply some softening up. So many units did he have, that he never even got around to using the war elephants.
So, Monty was back down to 4 cities, which focussed exclusively on research. What else could I do but take a shot at the UN? I had two civs friendly toward me, I had a chance. Certainly more chance than I did of taking Roman cities, defended by riflemen, with jags.
âTill the world went to Hell in a Bucketâ
Okay, despite having 15 units on duty in Tlaxcala, I was under no illusion that I was safe from invasion. By 1800AD, the world was, at least, in the age of Riflemen and Cavalry, and despite my research beelines, the AI was way more advanced than I. I had longbowmen on duty.
But for a change, when war broke out, I wasnât the whipping boy. Not that I wasnât involved, of course.
Saladin asks for a Defensive Pact. Sure, I need help more than Sally does.
A turn later, Alex declares war on Sally. Huh?
I declare war on Alex
And over the next few turns.
Rome declares on Alex.
Rome declares on Vicki
Mao declares on Munsa.
And for quite some time, I hear a lot of screamings as cities are razed or captured. Mao seems to have success against Munsa, and Alex gets smacked by Sally, and Rome has some success against Vicki.
And in 1846, Moa completes broadway. At this point I realise a UN beeline is impossible. Although itâs amazing how little one needs to research for a Mass Media Beeline. I have physics, but no democracy, no banking, no riflemen, noâ¦
On the point of no riflemenâ¦I decide to switch to research in that direction.
Ah, why bother, thereâs no way to make the rest of the report sound anything but boring. The world made peace. Monty hid quietly in his cage and tried not to annoy anyone. I may finish last, but I sure wonât finish dead.
Caeser built the UN, but even with my help couldnât scrape together a vote (rather vote for my âallyâ, than Moa the annoying.). And when the Chinese completed the Space Elevator and hit a Golden age on the same turn, it was only a matter of time. Space Race Victory, 1981AD and, incidentally, my final score was also 1981. Iâd researched Assembly Line by then.
Oh, and Caeser gave me Biology. Sweet of him. Again, no asking.
Hey, why donât you bunch all go along with Moaâ¦Iâll hang around here and keep the earth in order, eh?
âNot so elementary, eh, Watson?â
-My first mistake was playing the game with a losing attitude. Monarch, hideous opening position (more because of the lack of good land nearby than because Tenoc was on a bad site. Actually, Tenocâs production was far from terrible); I figured I was going to lose anyway, may as well lose as LATE as possible.
Had I gone for a win, I would probably still have lost, but Iâd have maybe lost with style.
-Not enough military. Underestimated the AI. Well, put that down to lack of monarch experience.Although Iâve read enough save games to know by now.
I still donât have any great ideas about how to pursue a winning strategy, but two ideas:
-Early war, and move my empire to more juicy lands. Beating Praetorians in the early gameâ¦not easy.
-Diplomatic. Not let all my cities get toasted, (more and better placed military), and focus on science and defence)
Also, forgive the gaps in my reporting, as I havenât written many reports yet, and still havenât perfected the habit of recording my actions.
And for some reason, a lot of screenshots didnât come out. For example, none of my diplomacy screen screenshots appeared, and I was relying on them to reconstruct key events. If anyone can point me in the right direction for future reportsâ¦
Anyway, moving on.
âA-hunting-we-will-goâ
There is only ONE logical thing to build with a starting position like this and the hunting tech; a worker. With only one available food until fishing, this baby ainât gonna grow. But a camp will provide 2 extra food, and there are three deer. One of which I canât get to yet.
Okay, I guess some people may have decided to build a warrior off the bat, and maybe gone with fishing. But the fishing route will provide less food and less production in the long term. But more commerce. Hmmm.
Research set to Mysticism; some extra happiness would be awesome. Plus, being religiousâ¦maybe found a religion? Meanwhile the scouts go off exploring. Ouch, no yummy land to be seen. We do pop Animal Husbandry, which is an expensive tech (relatively speaking), but not too useful at the moment. If ever.
3600BC sees Buddhism founded in Tenochtitlan. All hail Quetzecoatl. Research goes Mysticism->Archery->The Wheel->Fishing->Sailing, while building goes Worker->Barracks->Archer->Archer->Settler
I gambled a little bit on the opening barracks, but if anything serious had attacked me it would have been my head anyway. Besides, I only expected animals for a bit. Research into sailing was prompted by two thingsâ¦the need for a lighthouse, and the need for a galley. There wasnât much settling land near Tenoc, but maybe across the sea.
I also did not switch to Buddhism, because, despite the desire for a happy face, I cannot afford a religious war.
âWho moved my city?â
BUT CURSES, Tenoc was founded on a lake, and canât build boats OR a lighthouse. Well, boats, yes, but they canât go anywhere. Whereâs Monty so I can smack him for founding on such a stupid site! Oh, Iâm Monty. Mind you, in hindsight, it probably WAS the best site.
Anyway, city two, Teoticauhan, goes up on the hill three squares west of Tenoc, and starts a lighthouse. Tenoc->Stonehenge. Iâve got the holy city, bring on the shrine.
1400BC Stonehenge completes. Archer->Settler in Tenoc. Meanwhile, Teo completes lighthouse, starts galley. Thereâs a nice site south of Teo with access to two fishies.
My research path goes Writing->Alphabet->Metal Casting, as I figure I can trade the techs the AI is often slow to reach for others I donât have time to research. Plus, I need to improve trade relations.
Somewhere near 750BC, Teo: goes Galley->workboat.
âMonty the friendly dwarfâ
Iâve suffered in previous Prince games due to my Noble difficulty mindset of âitâs okay if everyone hates me, âcos I can kill em allâ, so I intend in this game to ensure my survival with good relations with the big boys.
I do some diplo scouting, and discover that Vicki, Caeser, Munsa and Saladin seem opposed to Alex and Mao, so I trade open borders with the Vicki crowd. I also make whatever other tech trades I can with the same bunch, not all of them beneficial to me. I need allies. Please donât stomp meâ¦
Tlat is founded south of Teo to grab two fishies, and starts lighthouse->library (itâs not a very productive area, but it can support some specialists)
âDonât follow the white rabbit, Alice!â
Too late. Sadly, I got caught up in a little bit of wonderland. I had presumed that other civs were not too likely to have ocean side cities, and that I therefore had a good chance at Colossus and Lighthouse. Thus, at the cost of my military (at the time it didnât even cross my mind that my five archer defence would be a tasty treat, and relied too much on my diplomacy), I started wasting resources on the great lighthouse at Teo.
Somewhere around there, I also produce another Settler and archer, and headed off to found a new city. Not a particularly productive area, but grabbing prime land is only going to make me a target. Besides, we Aztecimos like the cold, hard terrain. Grass, sheep and such is for other wussie civs!
I also built a Shrine.
But in 50 BC, Caeser declares war, despite my diplomatic sucking up (he was around + 3 at that stage). I had a little bit of advanced warning thanks to an archer perched on a hill, which game me enough time to rush an archer in Teo and a Jag in Tenoc, but itâs wasnât enough. I should perhaps have rushed another archer in Teo, but I didnât and the jag didnât get there in time.
Actually, I made too many weedy moves to even remember them all, and if I hadnât panicked at Caesers declaration, I might have done far better. I wasted a jag attacking a horse archer in the open. I didnât rush an extra archer at Teo, whioch would have been quite unhappy but possibly alive.
Another annoying bit of weed, and one I fall for every time. For some reason, if I [ALT]-Queue a unit while something else is being built, the city builds ONE unit, and then switches back to the original building. Weedily, I often miss that, which is why Teo spend a turn building the great lighthouse and Tenoc a forge in the face of Caesers hordes!!!
Teo fights valiantly for 100 years, but is RAZED by Julius in 50AD.
âYou call yourself a Preatorian? Eat Jaguar Steelâ
Iâve seen MANY people complain the Praetorian is too powerful, and the Jaguar too weak. Okay, both have been tweaked since earlier patches, but this game certainly provides some anecdotal evidence that the competition is fair. Monty vs Caeser, Praetorian vs Jaguar.
Caesars first wave, badly injured by the attack on Teo, pillaged somewhat and then died, mostly attacking Tenoc. Uh, which still didnât have walls. And which never got built for some time! Weedy.
Between waves, I built a worker (to recamp), a forge (to speed up production), archers with hill defence (to try and protect my improvements), and jags for city defence. (I say waves, because Caeser refused peace for a long time.)
In at least 5 attacks by Praetorians on Tenoc, my jags never lost a fight. Mostly the Jags were promoted with Shock, but they faced some nasty praets, including a couple with City Attack 2. Also, numerous horse archers, chariots, archers and spearmen, in stacks of between 1 and 6. My other two lake cities provided some archers to try and regain my chokepoint, but were usually cut down.
To add insult to injury, Mao jumped on the bandwagon twice to declare war on me, though fortunately never bothered to send troops, otherwise it would have been curtains. And usually accepted peace quite quickly for free or some minor trinket. Moa was never too friendly with me, as I kept refusing his demands (to stay buddies with the Vikki crowd, including Julius (sic)).
To add further insult to injury, my carefully fostered diplomatic allies felt no pressing need to assist me. But they had no qualms about squishing me some more.
Monty: âHowzit, Munsa. Howâs things?â
Munsa: âHey, lifeâs good? You?â
Monty: âPretty bad. Caesar is ripping up my lands and threatening to tear up Tenoc.â
Munsa: âYeah, lifeâs hard sometimes.â
Monty: âYou wouldnât perhaps be willing to distract Caeser, say, for music and drama? For old times sake?â
Munsa: âUh, no, sorry, old chap. Iâm a little busy with the rose gardens at the moment. But itâd be cool if youâd pass drama up along this way. You know, in the spirit of friendshipâ¦â
Monty: âSigh. Okay, sure. Hey, Vickiâ¦â
Vicki: âGo away.â
Now, youâll recall Iâd been researching those less-than-popular techs all along, and finally Caesar was willing to accept Music and Drama in exchange for peace. (Three turns away from a 12 unit odd assult on Tenoc, phew).
I think he smelt blood after Teo, and refused every attempt at a peaceful resolution for 1000 years.
Tenoc immediately switched to settler, as I wanted to move my defensive front forward to the chokepoint hill, protecting my âproductive landsâ, while research goes to Construction for catapults.
Huh? A turn or two into peace, Caeser merrily asks for open borders again? Well, I grant it. He doesnât bother using it, though, and starts marching his troops back home, while I struggle to erect a more effective defensive front. The relationship is back to +3. This eight turns after he told me to take my punishment like a man?
Sadly, I got too excited during those wars to document it any better, and I missed a couple of crucial screenshots. Sorry.
Life continues happily on for the Azteczimos. Gaining some religious allies didnât ever really pan out; although I eventually got Caeser to switch to Buddhism, but many of my other allies where Jewish, so I wasnât prepared to risk losing them over Caeser as a dubious ally. Nor did I ever switch to Buddhism myself.
âDiplomatic la-di-daâ
The next few hundred years or so were quite peaceful. Although most of my cities had cardboard archers on defence duty, the AI seemed to recognize that all of the cities they could reach (namely Texcoco and Tlaxcala), where âwellâ defended, and unless an AI founded a city on my lake, couldnât build ships to attack my other three cities. I had founded Calixblahblah one square SE of the former Teo site, and I figured it could would at least pull some decent commerce.
Now, this is really interesting, considering the recent debates around here regarding diplomacy. I did experience Vicki giving me the whole âwe fear you are too advancedâ, despite very little trading. I had cancelled some trades with her in favour of Julius and Saladin, as Vicki had dropped back a little in the score and didnât seem to be the great ally she once was, so thatâs probably why.
But when Munsa came a calling and offered me Machinery as a GIFT, I nearly fell out of my chair. Six turns later, Saladin offers me GUILDS! Which, of course, I accept. Cool!
Something else I hadnât seen before. I cancelled deals with Mao at the request of another AI, and for perhaps 500 years he refused to talk to me. From around 1200 to around 1700 or 1800. Like, wow.
During this time, a number of AI also said things like âwe encourage you to stop trading with Moa, our worst enemy!â Iâm, like, Iâd love to, but Iâm not. He wonât even talk to me!
âDie, Aztec scumâ
In 1625, quite by chance, I noticed a fairly big Greek stack sitting outside my borders in Saladinâs territory; outside Texcoco. Doh! Texcoco had 2 jags, 2 archers and a âpult. Alex had an eleven unit stack including phalanx, war elephants, swordsmen and axemen. Which turned out to be his advance party; I suspect he had between 20 and 30 units in the area, if not more.
Needless to say, war was declared, and I had a situation. If Texcoco was captured, Alex would be able to build ships to take the rest of my paper cities. I considered gifting the city to Saladin, who was friendly to me (and seemed willing to accept it), but Caeser had already proved that friendship was proportional to the thickness of my defences.
To my great relief, Alex only razed the city. (How often do you say THAT?) He paid for it though. The Aztec warriors fought like demons, and I suspect the loss ratio was 2:1 in my favour. Maybe more. Alexâ strategy was interesting, though. Despite not bringing any cats (dumb move), he attacked with his weaker older troops first to apply some softening up. So many units did he have, that he never even got around to using the war elephants.
So, Monty was back down to 4 cities, which focussed exclusively on research. What else could I do but take a shot at the UN? I had two civs friendly toward me, I had a chance. Certainly more chance than I did of taking Roman cities, defended by riflemen, with jags.
âTill the world went to Hell in a Bucketâ
Okay, despite having 15 units on duty in Tlaxcala, I was under no illusion that I was safe from invasion. By 1800AD, the world was, at least, in the age of Riflemen and Cavalry, and despite my research beelines, the AI was way more advanced than I. I had longbowmen on duty.
But for a change, when war broke out, I wasnât the whipping boy. Not that I wasnât involved, of course.
Saladin asks for a Defensive Pact. Sure, I need help more than Sally does.
A turn later, Alex declares war on Sally. Huh?
I declare war on Alex
And over the next few turns.
Rome declares on Alex.
Rome declares on Vicki
Mao declares on Munsa.
And for quite some time, I hear a lot of screamings as cities are razed or captured. Mao seems to have success against Munsa, and Alex gets smacked by Sally, and Rome has some success against Vicki.
And in 1846, Moa completes broadway. At this point I realise a UN beeline is impossible. Although itâs amazing how little one needs to research for a Mass Media Beeline. I have physics, but no democracy, no banking, no riflemen, noâ¦
On the point of no riflemenâ¦I decide to switch to research in that direction.
Ah, why bother, thereâs no way to make the rest of the report sound anything but boring. The world made peace. Monty hid quietly in his cage and tried not to annoy anyone. I may finish last, but I sure wonât finish dead.
Caeser built the UN, but even with my help couldnât scrape together a vote (rather vote for my âallyâ, than Moa the annoying.). And when the Chinese completed the Space Elevator and hit a Golden age on the same turn, it was only a matter of time. Space Race Victory, 1981AD and, incidentally, my final score was also 1981. Iâd researched Assembly Line by then.
Oh, and Caeser gave me Biology. Sweet of him. Again, no asking.
Hey, why donât you bunch all go along with Moaâ¦Iâll hang around here and keep the earth in order, eh?
âNot so elementary, eh, Watson?â
-My first mistake was playing the game with a losing attitude. Monarch, hideous opening position (more because of the lack of good land nearby than because Tenoc was on a bad site. Actually, Tenocâs production was far from terrible); I figured I was going to lose anyway, may as well lose as LATE as possible.
Had I gone for a win, I would probably still have lost, but Iâd have maybe lost with style.
-Not enough military. Underestimated the AI. Well, put that down to lack of monarch experience.Although Iâve read enough save games to know by now.
I still donât have any great ideas about how to pursue a winning strategy, but two ideas:
-Early war, and move my empire to more juicy lands. Beating Praetorians in the early gameâ¦not easy.
-Diplomatic. Not let all my cities get toasted, (more and better placed military), and focus on science and defence)