January 20th, 2022, 08:34
Posts: 10
Threads: 0
Joined: Jan 2022
AEther Flux is immensely fun, but decisive event. Strongest wizard(s), especially summoners, get so much from its overland cast portion, that snowballing over opposition is trivial.
In my recent game (Master difficulty), it allowed spamming shadow demons en masse in 1504, when opponents did not have something to retaliate with. It allowed to defeat 3 in quick (for Maximal map) succession, all while capturing more nodes and taking SP through the roof..
Maybe AEther Flux should be limited to combat casting only? It is fun and interesting part, while 1/2 overland price feels cheating — and I guess would be horrifying on Phantasmal.