I'm good with Dave's suggestion of "conquer the mainland and settle the islands". Grabbing some territory from Os-Gabella or Decius once we've dealt with the Orcs and Lanun is also a possibility.
Rather than sit around for 10t of enforced peace with the Luichirp, I backstabbed Hyborem. I fired off a GA and switched civics.
I also fired off our Worldspell. The intention was to keep Hyborem's stack from capturing our new (ex-Luichirp) cities while being free to move our stack against his (it also protected our city to the NE of the Luichirp that we couldn't actually reach. In fact, it worked even better than that - his stack was caught and immobilised inside our borders when they expanded as the cities came out of anarchy.
Didn't take long to finish off Big Red, although slogging through the hills in Dis culture was a pain.
We have Drama (for culture pops at new cities), Optics and Astro for a real navy and Theology for Profane, as can be seen in this stack, ready to hit the Luichirp (we can probably afford to split it). I was then pushing Arcane Lore -> Pass through the Ether for the Nexus to allow fast troop movement to the front. Mithril could also be good.
Notes:
- I don't see much value in spamming Veil any more. We're not short on beakers or cities to build Veil units if needed.
- Pretty much every half-decent city is going Command Post -> units (or Shipyard -> ships).
- Arquebuses are the current unit of choice; most are unpromoted, intended for city garrisons, but some could have mobility become part of the strike forces (or just to get to the front faster)
- I've been building Iron Golems in Luichirp cities, partly just for fun, partly because they can have fireballs and make good garrisons. Given the limited mobility I wouldn't suggest overdoing it.
- I've done a round of Spring Adepts to clean-up post-hell floodplains (now just desert) and smokes up north.
- I'm trying to move Elven workers north to add improvements to forests, and non-Elf workers south and east.
- Corlindale is learning Ice for Snowfall
- We have a bear in Luichirp territory heading NE to form a culture building. It needs to get there before we declare (or at least close so it teleports safely)
- Sanctuary still has 19-20t turns to run.
- A bunch of Arqs are on their way south to the "Settling parties" rally point, to meet up with some workers and (eventually) Settlers. We'll also need a Devout or two I think (the near island is hell terrain). A Queen of the Line or two are on their way, one with some Arqs already on board, and we should have Men-O-War around for escorts / frigate killers.
I don't know if we want to pause here or if someone wants to pick this up again straight away. I'd actually be happy to play some more myself now that I've finally had the chance to unleash the armies on my turns.
It may have looked easy, but that is because it was done correctly - Brian Moore