As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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D2R Patches

physical and magic damage ones shoukd be it.
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Not sure if the hidden values come into play beyond what is shown - just as resistances can be over 100%.  If a character has 200 fire resistance, only 75% will be effective (or up to 95% depending on buffs), and if a monster has a Conviction Aura that reduces his fire resistance by 75, he will still have 125 fire resistance left. Just not sure how far it goes the other way. Anyone?


KoP
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As I understand it, nothing goes beyond -100 resistance by any means, that negative-cap is applied after all modifiers. Is that what you were asking?
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(September 28th, 2022, 09:55)T-hawk Wrote: As I understand it, nothing goes beyond -100 resistance by any means, that negative-cap is applied after all modifiers.  Is that what you were asking?

Sort of. That's what the lying screen says. Let say a monster has Conviction, would it be able to do more damage? I guess I can test that one rainy day.


Noods (except Baba, Pally and Sin) with 2 Anya rewards will be -80 Res F/L/C/P in Hell is punishing enough. Just curious as knowledge base.

* Baba (Natural Resist), Pally (Resist(s), Salv), Sin (Fade)


KoP
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It's well known that a paladin applying Conviction can't reduce monster resist below -100%. Pretty sure it's the same the other way around too. I looked briefly at the Amazon Basin wiki pages for resistance and Conviction; neither mentions how they interact with the -100% cap, which likely means that cap just functions as you would expect.
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