Been playing on advanced difficulty, which is very hard to land a win on. I would say out of every 25 games I can win one time, and about 5 times I leave because I feel I might be able to win but it would be such a tedious, long experience that it wouldn't be worth the effort. Mostly the issues here are legacy. Anyway here is my most recent list of notes, suggestions and bugs.
Suggested changes
- z-x city cycling - don't include cities being razed
- warning about all your cities already have city spell - don't include cities being razed
- AI removes spell lock and instantly removes dozens of spells, often in the same turn - I suggest spell lock disables removal of other spells on same turn it was removed.
- Uranus' blessing does nothing at all for some races, and I think it's the only one like this. Maybe reduce magic bonus and add another effect(?). This is already a very boring spell anyway. How about random change to cast stasis in battle, like fate mastery but stasis? Something.
- Selecting a unit to see where it's pathed to, resets its path orders. Maybe require clicking self instead?
Suggested additions
- z-x cycling for eligible disenchant area tiles
Bugs
- Please make switch plane at same position on both planes like it used to be. Confusing as it is now, and I believe this must be a bug.
- Have mentioned before but please fix the bug complaining unit cannot travel on that plane.
Auto-combat mode stuff
- When you have no units, it still asks you to cast spells
- When you are attacked, it should allow you flee attempt rather than just yes/no use spells
Suggested changes
- z-x city cycling - don't include cities being razed
- warning about all your cities already have city spell - don't include cities being razed
- AI removes spell lock and instantly removes dozens of spells, often in the same turn - I suggest spell lock disables removal of other spells on same turn it was removed.
- Uranus' blessing does nothing at all for some races, and I think it's the only one like this. Maybe reduce magic bonus and add another effect(?). This is already a very boring spell anyway. How about random change to cast stasis in battle, like fate mastery but stasis? Something.
- Selecting a unit to see where it's pathed to, resets its path orders. Maybe require clicking self instead?
Suggested additions
- z-x cycling for eligible disenchant area tiles
Bugs
- Please make switch plane at same position on both planes like it used to be. Confusing as it is now, and I believe this must be a bug.
- Have mentioned before but please fix the bug complaining unit cannot travel on that plane.
Auto-combat mode stuff
- When you have no units, it still asks you to cast spells
- When you are attacked, it should allow you flee attempt rather than just yes/no use spells