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More bugs and suggestions for CoMII

Been playing on advanced difficulty, which is very hard to land a win on. I would say out of every 25 games I can win one time, and about 5 times I leave because I feel I might be able to win but it would be such a tedious, long experience that it wouldn't be worth the effort. Mostly the issues here are legacy. Anyway here is my most recent list of notes, suggestions and bugs.

Suggested changes
- z-x city cycling - don't include cities being razed
- warning about all your cities already have city spell - don't include cities being razed
- AI removes spell lock and instantly removes dozens of spells, often in the same turn - I suggest spell lock disables removal of other spells on same turn it was removed.
- Uranus' blessing does nothing at all for some races, and I think it's the only one like this. Maybe reduce magic bonus and add another effect(?). This is already a very boring spell anyway. How about random change to cast stasis in battle, like fate mastery but stasis? Something.
- Selecting a unit to see where it's pathed to, resets its path orders. Maybe require clicking self instead?

Suggested additions
- z-x cycling for eligible disenchant area tiles

Bugs
- Please make switch plane at same position on both planes like it used to be. Confusing as it is now, and I believe this must be a bug.
- Have mentioned before but please fix the bug complaining unit cannot travel on that plane.

Auto-combat mode stuff
- When you have no units, it still asks you to cast spells
- When you are attacked, it should allow you flee attempt rather than just yes/no use spells
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Quote:- Please make switch plane at same position on both planes like it used to be. Confusing as it is now, and I believe this must be a bug.

The two planes are not the same size so this is unfortunately necessary.
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(November 17th, 2022, 07:19)Seravy Wrote:
Quote:- Please make switch plane at same position on both planes like it used to be. Confusing as it is now, and I believe this must be a bug.

The two planes are not the same size so this is unfortunately necessary.

OK well if that's the case now, then may I suggest anchoring to the nearest tower to the center tile? It's very confusing and difficult to spot where your units will be on the other side, when there are other units all over.
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