I want my swordsmen to stand there inside the city walls/wall of fire, and if the other swordsman wants to engage, they can. Basically how auto turns worked before.
In CoM2, I have to manually click done again and again because pressing auto my units will just run out of the castle. This is completely unrealistic in every way, but more importantly, it's almost never what the player wants.
When there are flying units attacking my ground units, and then deciding against attacking but not fleeing, which happens quite often, I have to click done 25 times, and wait each time for units to fly around randomly. This makes a battle that used to take around 5 to 10 seconds, now take upwards of a few minutes, depending on how many movement points the flying units have. And then guess what the computer does? Attacks again. Another 5 minutes straight of clicking done.
Can someone explain clearly why this is more fun or better? I really don't understand this. I have temporarily changed to auto battles (which has a few weird issues as well), but I prefer actual battles.
I just cannot fathom why forcing the player to press done literally hundreds of times in a game, and forcing them to wait in between presses is supposed to be fun. I understand that the old way had the side effect of having flying units just dive bomb suicide themselves on melee units behind walls. I get that. But honestly, while that was kind of stupid, this change is extremely frustrating, tedious, and just as stupid in another way. If a flying army wants to attack and then decides it no longer wants to attack, there should be some way of prompting a troop exhaustion. In other words if the AI isn't going to cast or attack, just fly around wasting my time, allow me to force it to exhaust. Why make me suffer? This is infuriating, especially since the only answer I'm seeming to get over the last year or so is that it's intended.
Suggested fix(es) some or all or any of:
- Stop punishing the player for using auto - make auto exactly the same as the computers' autos.
- "Stand firm" or similar auto mode - just does nothing but defend. Does not wander around aimlessly or do anything else.
- Some way to force exhaust if enemy isn't going to attack.
In CoM2, I have to manually click done again and again because pressing auto my units will just run out of the castle. This is completely unrealistic in every way, but more importantly, it's almost never what the player wants.
When there are flying units attacking my ground units, and then deciding against attacking but not fleeing, which happens quite often, I have to click done 25 times, and wait each time for units to fly around randomly. This makes a battle that used to take around 5 to 10 seconds, now take upwards of a few minutes, depending on how many movement points the flying units have. And then guess what the computer does? Attacks again. Another 5 minutes straight of clicking done.
Can someone explain clearly why this is more fun or better? I really don't understand this. I have temporarily changed to auto battles (which has a few weird issues as well), but I prefer actual battles.
I just cannot fathom why forcing the player to press done literally hundreds of times in a game, and forcing them to wait in between presses is supposed to be fun. I understand that the old way had the side effect of having flying units just dive bomb suicide themselves on melee units behind walls. I get that. But honestly, while that was kind of stupid, this change is extremely frustrating, tedious, and just as stupid in another way. If a flying army wants to attack and then decides it no longer wants to attack, there should be some way of prompting a troop exhaustion. In other words if the AI isn't going to cast or attack, just fly around wasting my time, allow me to force it to exhaust. Why make me suffer? This is infuriating, especially since the only answer I'm seeming to get over the last year or so is that it's intended.
Suggested fix(es) some or all or any of:
- Stop punishing the player for using auto - make auto exactly the same as the computers' autos.
- "Stand firm" or similar auto mode - just does nothing but defend. Does not wander around aimlessly or do anything else.
- Some way to force exhaust if enemy isn't going to attack.