My dwarf units do not gain forester or pathfinding (from combine forester with mountaineer) from Clairvoyance spell which suppose to give forester perk. (edited, after throughly test, it seem that only summon creatures gain forester if not yet have one, none of my normal units gain forester from Clairvoyance) Is this a feature or a bug?
Caster of Magic II Bug Reports!
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I have already confirm test about bug I report earlier on Clairvoyance.
Quote:CLAIRVOYANCE I test it in current version of CoM II (I keep update regularly through steam so I think it is up to date), only summon units (fantastic) gain forester from this global enchantment, not all units. None of my normal units gain forester from this spell. It is either description is misinformed or actually a bug in spell. So I report it here on bug report session. (October 2nd, 2022, 07:06)zitro1987 Wrote: "SETCOMBATENCHANTMENTFLAG(U,EncNoHeal,1,1);" - causes non-hero caster units to lose their spellbook (see image) Currently both spells that use this effect also turn the creature into an unaligned fantastic creature, which should have this side effect. I plan to change the "No Healing" passive ability on zombies and skeletons into a real ability flag that can be accessed from scripts instead.
Hi,
In attached saved file I attacked a tower, according to the manual I am supposed to get a common spell for free unless there is another spell in it, but I did not get any spell, maybe it's because it was supposed to be a rare/very rare spell and it was too early for it? Thanks! https://drive.google.com/file/d/11Oa9EKr...sp=sharing
is this caster of magic base game? Or warlords? I don't think there's anything in the base game to guarantee a spell...
(December 4th, 2022, 11:13)mshih Wrote: is this caster of magic base game? Or warlords? I don't think there's anything in the base game to guarantee a spell... Quote from the Game manual, Encounter Zones section: Towers always contain an additional common spell that requires no budget, if they don't already contain a spell and cannot contain very rare spells, books or retorts. (December 4th, 2022, 11:13)mshih Wrote: is this caster of magic base game? Or warlords? I don't think there's anything in the base game to guarantee a spell... Looks like this in MODDING.INI: Line 429 ; Do towers always contain a spell? Line 430 ; 0 - No Line 431 ; 1 - Yes, if the tower didn't have a spell generated, a common spell is added without spending budget Line 432 TowerSpellMandatory=1
I tested the save file and it was a rare spell replaced by an item.
If you enable debug mode, 'Rare spell replaced by item or mana' should appear in log.txt in these cases. |