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novice Wrote:I've never had that problem. Civ runs slower when my empire gets larger, but reloading doesn't change anything.
Can you tell me what hardware and software you're using?
For example, I do suffer slowdown and I'm running:
Vista 64bit
Intel Core2Duo processor
Intel chipset (Gigabyte motherboard)
DDR2 memory
ATi video card
Conventional 7,200rpm hard drive
I don't really care about the specific part numbers because civ is so old. Rather I'm wondering if a certain brand of part somehow disagrees with it.
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Nice report T-Hawk.
Good to see that the early game RNG still loves you long-time.
I take it you were allowed to enter the worldbuilder to assess whether you want to play the map or not, hence why you knew there was stone/marble and where the huts were?
Seems a touch daft to me, playing against known AIs on a known map...little bit too predictable.
My only question would be: are you 100% certain about DR and Astro not receiving the arrow prereqs?
Read somewhere that despite lack of arrows, they still have prereqs and therefore get discounts.
T-hawk Wrote:To the HOF community, though, huts are a feature not a bug. Manipulating huts is just as much a part of the competition as rolling a map with a powerful start. It's not limited to Chieftain either, sometimes a higher level HOF challenge can revolve around popping something like Alphabet or Metal Casting very early. Is someone actually complaining about this somewhere?
If so, please post the link for the lols.
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pocketbeetle Wrote:I take it you were allowed to enter the worldbuilder to assess whether you want to play the map or not, hence why you knew there was stone/marble and where the huts were?
No. Worldbuilder is completely disabled in the HOF mod (another reason not to use it.) I did not know the map ahead of time. I found the huts and stone/marble by walking units around. You didn't see the 10 or so maps that I started but threw out within 20 turns when they didn't yield enough freebies and stone/marble.
Quote:My only question would be: are you 100% certain about DR and Astro not receiving the arrow prereqs?
Read somewhere that despite lack of arrows, they still have prereqs and therefore get discounts.
Not 100% but I don't recall reading otherwise. The easy test is just to load some savegame, set research to DR/Astro, and compare your beakers/turn number with the tech beaker cost and stated time. If the time is lower than it should be, they get the prerequisite boosts. (IOW, the beakers/turn number on-screen is before figuring prereqs. "Discount" is not strictly accurate, the cost doesn't go down, instead your beaker production is multiplied.)
Quote:Is someone actually complaining about this somewhere?
Just the comments here. The HOF likes huts since they like anything that can be manipulated favorably.
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sunrise089 Wrote:Can you tell me what hardware and software you're using?
For example, I do suffer slowdown and I'm running:
Vista 64bit
Intel Core2Duo processor
Intel chipset (Gigabyte motherboard)
DDR2 memory
ATi video card
Conventional 7,200rpm hard drive
I don't really care about the specific part numbers because civ is so old. Rather I'm wondering if a certain brand of part somehow disagrees with it.
I'm running
Vista 32bit
AMD Athlon X2 DualCore 2 x 2100 MHz
Chipset: Dunno. I have a Toshiba motherboard.
DDR2 memory
ATi Radeon 3100 video card
5,400rpm ATA hard drive
I have to run.
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Do you suffer the slowdowns Novice?
If so we can possibly rule out 32vs64bit OSs, CPU, chipset, and hard drive speed.
Hard drive was always unlikely, and I doubt it's a memory type issue (and it isn't memory quantity as I've had the same performance drop at 1gig, 2 and 4gigs.
Ideally we want to know if a person running XP or Win7 and with an nVidia GPU has the same issues.
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sunrise089 Wrote:Do you suffer the slowdowns Novice?
I do not, which I think is why you asked me for my hardware configuration.
So I guess that means 32vs64bit OSs, CPU, chipset, and hard drive speed are all possible causes for the slowdowns.
I have to run.
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I don't notice any lategame slowdowns either... my rig:
Intel core i7 (2.8 GHz)
6 GB Memory
nVidia GTX285 gfx card
Windows7 64bit
OS on a 80 GB SS drive
Game on a regular 1 TB HDD (7200 RPM IIRC).
An eye for an eye makes the whole world blind
- Mohandas Karamchand "Mahatma" Gandhi, 1869-1948.
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Civ4 has serious memory leaks if you run it for many, well reported issue I thought. In my experience they are worse on XP and with limited RAM.
I have no issues on Win7 64bit, not noticed any difference with Nivida or other GPUs.
As for the HoF, I had a reloading issue during one of my early game, i tracked it down to moving a unit after saving, then reload to the save before the unit move.
Nice game you played there THawk, I suspect some of the math crunchers would have re-rolled untill they hit at least 4 settlers and 4 workers. Check out Kaminos BC culture win on a Huge map on CFC, he rerolled till he had 11 odd settlers after 27 turns.
I'm also surpised at the lack of love for the HoF mod, it is only an interface that displays what any person can interprt from the infomation available, just it displays it in a nice easy readable format without needing to make addiontal calulations.
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I've noticed the same slowdowns in Civ4 that T-Hawk mentions on a few different hardware/OS configurations. Clicks on the city screen, especially selecting/queuing builds, take longer as the game goes on. I've found that Alt-Tabbing out of the game and then back into it fixes the problem, at least for a while. (Though upon tabbing back in the game hangs for a bit.)
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Nice game t-hawk - thanks for the report. Sorry that you ran foul of the reload issue. I've had that a few times and they don't really help you track down what went wrong.
The interface portion of the latest HOF mod is BUG. It also includes BULL (the BUG team's DLL). The HOF guys also include some DLL stuff that is super secret so the bug team doesn't even get to see that.
Sullla Wrote:I can't stand the Hall of Fame mod either. Leaving aside the fact that it's hideously ugly (all those extra bars and charts and popup messages), I don't understand why some third party modification would be required to submit entries. You do know that it is all optional - don't like something ... turn it off. You can get it set up so that no one can tell from the screenshots that you are running the HOF mod.
T-hawk Wrote:My favorite bit of the HOF mod is that chopping workers can automatically stop with one turn to go. I may try to pull that into a standalone acceptable mod for RB. That is BULL - you need the dll code for that part. Check with EmperorFool for the code.
T-hawk Wrote:No. Worldbuilder is completely disabled in the HOF mod (another reason not to use it.) Um - no it isn't. Checking the 'locked modified assets' disables WB and not checking that option is an auto reject. You can play with the HOF mod and use WB. The HOF mod also includes a 'mapfinder' routine to help you get those stone / marble starts.
Morgan Wrote:I'm also surpised at the lack of love for the HoF mod, it is only an interface that displays what any person can interprt from the infomation available, just it displays it in a nice easy readable format without needing to make addiontal calulations. Totally agree ... naturally
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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