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[68] Miguelito's famous last words, and Amicalola's sighs

(January 10th, 2023, 18:21)Ginger* Wrote: AGG PACIFISM AGG PACIFISM AGG PACIFISM AGG PACIFISM

That's what it's for, gotta out-Phi Pericles. Theocracy... at some later point maybe,  like after 2nd GA, with rifles or sth? We're getting 5xp on knights and samurai anyways, although it'd be good for boats. But we're not over-focussing on military, it's not like we had a plan to attack or anything mischief
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I don't even think I'm jealous. We pretty much depend on HR happy for growing the cities, and Rep would limit us there even now that we are whipping sparingly. Comm with Chm may stomach it better, otoh he has less to gain from Rep specialists. But probably it's worth it for him anyways. Or he just goes PS, but that should really put him in a crunch wrt to happiness. Either way he already invested into researching monarchy and took anarchy to revolt, so it doesn't seem part of a big plan really. Maybe he just birthed the GE and rushed the wonder because it was there.
It certainly is a better outcome for us than yuri building it (I should have looked up his treasury). I also don't think we really had spare hammers to build failgold on it at any time?
The city as you see is highlly boatable from the fog. Currently it has two double promoted archers and a horse archer, which should be doable with 3 or 4 boats? But I don't think the benefit of randomly razing it is that much; but it could be the first part of a larger campaign, see below.

Also, prophet for yuri is probably better than scientist. I'm still scared of the astro bulb.

After the adrenaline of building the wonders has passed now, I'm less bullish about our long term potential here. We're looking at lots and lots of incoming GPs, but at the same time we own a total of just 4 cottages. Colossus coast makes up for it beautifully, but still Feudalism is an 11 turn affair already, so I don't think we'll get far past Guilds, and the game might be abandoned before my plan of going for Rifling comes to fruition. So, a samurai/cats push followed up by knights seems to be what we should be looking at.
Who's the target? Thoth of course has less production potential, but last I saw there were already ~12 praets and the first cats out. It's the well known problem with Rome, it's just quite hard to attack even being an era advanced.
Comm has 4 cities to Thoth's 1 and a half, but may have no str 8 units by the time we get the samurai moving. Longbows yes, but they'll take collateral all the same. The prize is also greater, although yuri would certainly get one, if not two of the cities. We also have culture on a lot of Comm's natural territory, which gives us inroads into attacking him, as well as holding against or counterattacking into yuri.
So I have some sympathy for that option, but it will depend how things look in around 20 turns. Right now I have to find the time at some point to plan the right moment for launching the GA, such that we end it in bureaucracy. The first missionary is out already, and the next one is due in 2 turns; after that we only need to grow cities and amass treasury.

If we get a prophet in Brute next, as is most likely, I'm tempted to just throw the merchant into bulbing Currency. The trade routes are negligible (settling the merchant would be more lucrative crazyeye), but markets would be helpful if not super awesome (and give us somethign to build during GA besides catapults, which we can't have too many of anyways), and wealth building may be essential eventually to make progress on the tech tree.
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so we've got the prophet. What to do with the merchant now?

- bulb Currency, research Feudalism-CS?
- research Currency + Alphabet + CoL, bulb CS -> the fastest way to Samurai, but we don't get the guilds prereq?
- bank for the next GA?
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In the end I took the CS bulb path. Maybe mostly because I wanted to do something nice with the merchant? It is quite beaker efficient vs going through feudalism (what with researching two double arrow techs and so on), meaning we get all those techs but only have to invest around 100 beakers more into feudalism than if we had gone there directly. And Commodore is abut to provide us KTB on top. Most crucially though, CS with Samurai and bureaupacifism GA comes 6 turns earlier.

Alphabet gave us tech vision:


I suppose we're doing fine smile

With the 3 big cities at sizes 14/12/11, unhealthiness is hitting (with happiness under control through HR - up to 6 MPs doing their work, really pyramids wouldn't have done much for us). I'm starting aqueducts, probably in all 3 of them, although maybe not Brute (which will finish NE next turn Allears)? I think we'll also make Mjmd proud, despite 5 cities crazyeye.

This is the first time I'm doing a tall cities strategy, when in past games I used to rely on the whip (and draft) heavily. Often out of necessity, but AW is relaxed. With all the workshops I'm even trying to convince Amicalola of just staying in caste after the GA mischief.
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Of course, hanging gardens is +1 food per city when you have unhealth, optimal gaming
Peace is non-negotiable
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(February 16th, 2023, 00:34)Ginger* Wrote: Of course, hanging gardens is +1 food per city when you have unhealth, optimal gaming

thumbsup
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aaaand we're golden





beautiful bureaucap can 1 turn samurai while working 5 specialists Allears



nice number here. But pacifism after the GA is debatable. Even with Agg it's 23 gpt as of this turn (vs. 6 for Theocracy)



we'll see what these are good for.
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This all looks great. It's up to Yuris to do something now, or else our lead should just continue (or just as likely, until something I've missed bites us wink ).
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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I played the turn under the assumption that Commodore had 15HAs and a bunch of other stuff in tow. I'm not sure why, maybe I was just grumpy. But it turns out he had 15 mounted units TOTAL - oops. smoke  He must be hoping that Thoth joins in, or else I have no idea what the plan is (in fairness, that would cause us a lot of grief).

We sunk his fleet. 



Situation at the end of our turn.


I moved some Thoth units over that direction, but not many, and we can undo that if Thoth moves in too.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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Does the “2x 4 move” sign mean you sank those Galleys?

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