Warlord mod version 1.4.20 is released.
https://www.moddb.com/mods/caster-of-mag...nloadsform
Change log version 1.4.20:
Race:
- New myrror race introduced Xuanyuan!
Units:
- Seraph introduced as a non-summonable unit of great difficulty similar to the 'greater lords' that spawn very late in the game and guard the most valuable treasure.
- Nightmare loses the caster 20 and gain 1 charge of 'terror'
Spells:
- Inquisition does no longer cause unrest from religious 'violence' power from Chaos Embrace
- Aether Sink cause a minimum of 5 power loss.
- Unicorn costs 10 less
- Valkyrie costs 20 more and 1 more upkeep
- State of Rot disallows all healing for enemy non-undead units in combat, essentially making all damage irrecoverable.
- Nature's witness nightshade generate 4 power instead of 6 (was being counted twice)
- NEW Power Link (cost 1200/upk 50) – Power Link has been completely changed, including spell image. It now
• grants 5 power per city enchantment (15 if city curse) in all your cities
• grants 2 overland skill per enemy Amplifying Tower in play
• grants full effect of all enemy monuments and linking towers to your combat skill
• makes dispel-type spells +100% effective. If combined with Aether Binding, it simulates old game's 'True' dispel spells.
• Reason: The original spell was too 'mathematical', caused variable power spikes that could heavily impact domination score and the 'win' button, was too overpowered if obtained early or there are too many players, and didn't seem to affect enemy spell decision logic. The new Power Link has more strategic components while still scaling reasonably well with more players.
Graphics:
- Aether Binding graphic vertically flipped
AI:
- AI slightly more likely to cast skeleton.
https://www.moddb.com/mods/caster-of-mag...nloadsform
Change log version 1.4.20:
Race:
- New myrror race introduced Xuanyuan!
Units:
- Seraph introduced as a non-summonable unit of great difficulty similar to the 'greater lords' that spawn very late in the game and guard the most valuable treasure.
- Nightmare loses the caster 20 and gain 1 charge of 'terror'
Spells:
- Inquisition does no longer cause unrest from religious 'violence' power from Chaos Embrace
- Aether Sink cause a minimum of 5 power loss.
- Unicorn costs 10 less
- Valkyrie costs 20 more and 1 more upkeep
- State of Rot disallows all healing for enemy non-undead units in combat, essentially making all damage irrecoverable.
- Nature's witness nightshade generate 4 power instead of 6 (was being counted twice)
- NEW Power Link (cost 1200/upk 50) – Power Link has been completely changed, including spell image. It now
• grants 5 power per city enchantment (15 if city curse) in all your cities
• grants 2 overland skill per enemy Amplifying Tower in play
• grants full effect of all enemy monuments and linking towers to your combat skill
• makes dispel-type spells +100% effective. If combined with Aether Binding, it simulates old game's 'True' dispel spells.
• Reason: The original spell was too 'mathematical', caused variable power spikes that could heavily impact domination score and the 'win' button, was too overpowered if obtained early or there are too many players, and didn't seem to affect enemy spell decision logic. The new Power Link has more strategic components while still scaling reasonably well with more players.
Graphics:
- Aether Binding graphic vertically flipped
AI:
- AI slightly more likely to cast skeleton.