Quote:- Sharpshooting makes Hero units unaffected by range penalties when using ranged attacks. It should be possible to undo by modding.This will be included in the next update.
Quote:- making a Fighting Pit building that gives a certain amount of EXP per turn for each unit in the city. Armsmaster did not work on buildings. "ALevel" is used in CreateUnit.CAS by buildings that give levels.
I thought we already have an "end of turn" script and a way to check for the location of units, cities and city buildings?
I'll add a GainEXP script command which should in theory be enough to implement a building like that.
Quote:- to give buildings a Scouting range for the city.A ScoutingRange parameter will be added to buildings.ini in the next update.
Quote:- How to make alternative City Walls on the building and city screen choose a City Wall preview image?Setting IsWall to 1 should allow the building to be displayed as a wall in a city.
I will change the production preview to always show the wall preview image for IsWall=1 buildings - unfortunately all wall buildings will show the same preview for the time being but that should be enough the fix the problem of the building not fitting into the display box.
Quote:- There could be alternative city wall bonuses as well.This is too vague to be a feature request.
I believe you can check for the presence of buildings and apply any bonus in UnitCalc.CAS already, as long as you don't insist on the "only applies against attacks from the outside" and "less bonus if wall section on the tile is broken" details.
Quote:- How to restore original MOM´s Astral Gate functionality, Wall of Stone spell?
Wall of Stone : When cast, make the spell create the City Wall building permanently then clear the enchantment flag of "Wall of Stone". I will add a SetBuildingState and SetCityEnchantState script command as they don't seem to exist yet.
Astral Gate : In UnitCalc.CAS, make the unit gain "Plane Shifting" if it's overland location is in an enchanted city.
Quote:- rewards for defeating a wizard could be modifiableThis would be difficult as "reward" can be pretty much anything so probably only doable with a script but then it's still a problem because most things you'd want to give as a reward are not possible to generate through scripts such as items or books or retorts so it would also need a lot of new script commands. I'll pass on this one.
Quote:- HPBonus/Penalty variable could also be in MASTER.CAS
HPBonus and HPBuff will be added. (gold icons like Lionheart, and gold icons from temporal effects like Life Steal are separate stats)
HP Penalty does not exist in the game currently and should not : Grey icons mean damage taken (which can be healed back).
A max hp decreasing effect is probably best implemented without showing grey icons, simply reducing the number of hp icons overall.