Due to some serious bug with with crash when open city view on city with fortification and crash when casting final wave, I have to put on urgent update of 1.5.1.1 to fix it. Unload old version of mod before install new version of mod.
https://www.moddb.com/mods/caster-of-mag...com2-10501
Change log Version 1.5.1.1
• Spell Hierophany now works properly against magic immunity but spell nolonger effect by item power reducing spell save.
• Spell State of Rot now heal all units with “NO HEALING” perk instead of just undead but heal at rate 2 HP per turn.
• Vampiricism move to rare level and now not make units losing thrown and breath, just reduced them to 1 to keep ability to attack flying units.
• Spell Cloud of Shadow move to very rare level and now make all attacker’s unit suffer -10% to-defend penalty at higher cost of 250/5 MP.
• Adjust position of Coliseum sprite.
• Bloodsucker now deals and heal 2 damages instead of 3.
• Vampire Lord gains -2 Lifesteal to compensate lower damage of bloodsucker.
• Jaguar Warriors lose first strike but cost reduce to 110.
• Wildhunters lose 1 armor.
• Hawkmen outpost growth change from -5 to 0.
• AI will not pick Dwarf race if has Sorcery books more than 6 due to Dwarf could not use some early key spell of this realm.
• Bug Fix: Ruler of Underworld and Eternal Night causing combat info to crash when click display.
• Bug Fix: Forester Guild always displayed as if wild game resource is within city vincinity.
• Bug Fix: Chaos Embrace generate negative power under influence of Divine Order
• Bug Fix: Settlers unit displays its race twice.
• Bug Fix: Music/125.wav not load to data folder.
• Bug Fix: Building41_0.png not load to data folder.