November 20th, 2023, 17:29
(This post was last modified: November 20th, 2023, 17:30 by drake178.)
Posts: 150
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Joined: Nov 2020
Nothing like that. I guess I should have been more clear. The field we're talking about in the overland unit table holds the strength or modifier for special abilities. For poison, that's the strength. For life steal and others, it's the save penalty. If you give a unit both poison and stoning touch (no such unit exists in unmodded vanilla, of course) then it can't have a save penalty on the stoning. Item powers that have a save penalty are independent of this, and are applied separately through hardcoded branches. In theory, if a hero with a special attack that has a save penalty existed, then that save penalty would carry on to every save-based item power (touch attack) they get too. But poison doesn't.