November 27th, 2023, 19:23
Posts: 523
Threads: 1
Joined: Dec 2019
The first post in this thread has been updated with the download link for the latest MOD version which is compatible with COM V1.05.02 and V1.05.03.
All issues mentioned so far in this thread are most likely resolved.
November 28th, 2023, 04:16
(This post was last modified: November 28th, 2023, 04:17 by Zypher.)
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Joined: Feb 2023
Seems I'm spamming this thread but got one more thing I noticed.
If you cast a little dragons in battle, it seems you loose 1 fame every battle you do so, no matter if you win or loose it. Don't think it's supposed to be that?
November 28th, 2023, 07:02
Posts: 523
Threads: 1
Joined: Dec 2019
(November 28th, 2023, 04:16)Zypher Wrote: Seems I'm spamming this thread but got one more thing I noticed.
If you cast a little dragons in battle, it seems you loose 1 fame every battle you do so, no matter if you win or loose it. Don't think it's supposed to be that?
Go ahead and spam! ;p However, I couldn't reproduce this effect, so it probably wasn't the little green dragons' fault.
December 8th, 2023, 08:31
Posts: 523
Threads: 1
Joined: Dec 2019
This MOD and the download link in the first post of this thread have been updated.
There were no major issues that I knew of that needed to be addressed. Added another lair monster (Wolves) and 3 more Score Modifiers (Paradise, World of Hate, Reload Counter).
The Burglar hero can now, as expected in such a case, put on and take off his ring during combat.
December 11th, 2023, 04:14
Posts: 248
Threads: 48
Joined: Aug 2013
Wow.. how on earth did I miss this! You've added so much extra content into the game!
Civilization Mods/Scenarios:
Civ1 Soundtrack Overhaul mod, ToT Graphics for Civ2MGE mod, Star Wars Civ2 Scenario, Heroes of Might & Magic Civ2 Scenario, Wonxs C&C Civ2 Scenario Remaster, Red Alert 2 Siege of New York Civ2 Scenario, Civ2 Master of Magic Jr Scenario Remaster For ToT, Attilas Conquest - Play as Barbarians in every Civ game Scenario Series.
Blake's Sanctum:
- TC Mods: Quest for Glory IV 3D Hexen, & Star Trek Doom 2
- Game Shrines: Age of Wonders, Babylon 5 Fan Games, Civilization, Command & Conquer, Elder Scrolls, Dune Games, Final Fantasy, Freelancer, Heroes of Might & Magic, Imperium Galactica, Master of Magic, Quest for Glory, Starflight, & Star Trek Games
December 15th, 2023, 17:59
Posts: 523
Threads: 1
Joined: Dec 2019
(December 11th, 2023, 04:14)Blake00 Wrote: Wow.. how on earth did I miss this! You've added so much extra content into the game!
Thanks for finding it! It's only been "completely bug-free" for a few days anyway... judging by the current test game... until someone notices something...
January 12th, 2024, 09:15
Posts: 523
Threads: 1
Joined: Dec 2019
More Stuff MOD and its download link in the first post of this thread have been updated.
Code: Some changelogs for the current update:
- some unbuildable special buildings are now more frequent in neutral cities, especially if they can get destroyed
- Brewery gets additional effects: +50 city growth, -1 Unrest, all defenders gain Stone Strength too,
1% chance for all units being drunk in combat
- Witchhouses randomly spam curses combat turn 1: Mislead, Weakness, Web, Frozen, Shatter, Warp Ammo, Confusion,
Goblin units gain +1 Poison instead of Immunity
- Golden Walls also equip all Defenders with Bless
- Moldy Walls apply Resist Elements on all defenders as well
- Tree of Light gives True Sight to all defenders as well
- Caravanserai now generates +10 Food
- Kiss of Death cost increase: 17MP (almost like Confusion)
- Nautic Mastery +1 move applies in combat as well, upkeep decrease 5MP/turn
- fixed wrong buildings:
Vikings build no Hangar
High Men do not build Golden Walls/Sea Maze
- Burglar heroes Ring now does recoverable damage (unlike Darke Force item power)
- changed building requirement for Halfling Adventurers
February 9th, 2024, 08:16
(This post was last modified: February 9th, 2024, 08:25 by Slingers.)
Posts: 523
Threads: 1
Joined: Dec 2019
More Stuff MOD and its download link in the first post of this thread have been updated.
Some of the changes:
- Some units now can install a trap on a combat tile.
- Some units can choose to go Berserk in combat. - The spell is deactivated.
- The " new" spell Subversion has been added.
- Halflings can now produce Boar Riders.
Posts: 523
Threads: 1
Joined: Dec 2019
More Stuff MOD and its download link in the first post of this thread have been updated.
Changelog for the current update:
- Pirates have arrived! Goblin ships and the new Pirate Hero gained the Piracy ability to loot defeated ships.
- Jackal Riders, Gnoll Hero and Lizard Hero gained the Bounty Hunter ability, which generates 100 gold per level of heroes defeated.
- The Reloads Counter now displays the number in the Magic Spirit stats.
- Crossbowmen have been added for High Men and Orcs.
- Defenders without other spell charges can destroy their City Walls with Disrupt to run away.
- Wind Walking item power has been added.
March 24th, 2024, 11:59
(This post was last modified: March 24th, 2024, 12:09 by belated.)
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Joined: Apr 2014
Your manual says the space beetle should have 3 flying movement, but my two space beetle mercs had 4 walking movement, just like regular stag beetles?
In units.ini they (331) have "Moves=8" and no "Flying=Yes".
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