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[PB75 Mjmd] Call to Power

So my civ history won the poll (I was going to wait longer but its leading and I kind of figure it would win anyways).



[Image: Civilization_Call_to_Power_cover.jpg]

Need some music while you read so here is a rare non shanty in honor. Note you'll have to follow link to youtube as only allowed 1 video per post. 

https://www.youtube.com/watch?v=rO3mR7cq...D5&index=8

So while some don't consider this a true civ game due to licensing it out, I do. This was one of my first turn based strategy games (maybe even 1st). It had some cool things other civ games didn't like terraforming and water/space colonies. Not sure they were worth doing mind, but they were cool. It also had a cool unit mechanic which I think might just be the solution to the current problems of 1 unit per tile vs civ4 infinite. You could have 9 and the makeup of these "armies" mattered.

This is also the game that taught young Mjmd some serious patience. You see I didn't know about patches and didn't think much about internet trouble shooting (I was 11ish) so when the game froze up the whole computer every once in a while I would have to crawl under the desk on the old green 70s fluffyish carpet to turn off the power, turn back on the computer, and wait for it to boot up, and hopefully reload a fairly recent save (which I got fairly religious about doing, but 1 more turn symptom bit me more than once). And mind this was a 90s computer so all these steps were SLOW. And mind you I played this game a lot and it froze up not every time I played, but very near.

Anyways, I voted snake to specifically pick Neb (Ind/Phi). I want to do the fun thing. 10 is actually a couple more than I wanted to try Neb with, but will take the shot if I get it. If he gets taken do I do something good that I've done before (cough prove America is broken in a same or different way / just choose stuff I think is good) or do I experiment in a different direction...... 

For the record I probably will vote block on normal games going forward. I do like that method for diversity, but GIVE ME NEB.

Edit: link to PBEM and pitboss history https://www.realmsbeyond.net/forums/show...p?tid=4463

Edit edit pick randomizing

1-3 India - intention to pick Neb
4-6 Zulu - Imp/org or Imp/Fin

Edit Edit Edit:
Lessons 
PB51: Focus on early expansion. Specialize cities.
PB52: Neighbor balance is important / safe back lines are important.
PB54: Keep scout near when expanding. HG is good, especially for come backs. Fighting strong opponent is hard even when you catch them by surprise.
PB56: Even with surprise conquering a strong player is hard. GA org religion can get you back into games. Don't give up so easy.
PB59: Small injuries can lead to great pain.
PB60: Diversify GP pool across cities for best GA odds.


1) prophet - settled
2) low 1% odds engineer - bulbed Metal Casting (and even being 2nd to it got Colossus)
3) Prophet - 1st GA to switch into org rel and rep
4) Engineer - bulbed machinery
5 & 6) Engineer and merchant for 2nd GA - switched to serfdom and then merc
7) Prophet - shrine
8) Engineer - saved for mining inc
9) Prophet - 3rd GA EVENTUALLY
10) Merchant - 3rd GA EVENTUALLY
Economics merchant- Founded cereal mills once #15 turned up prophet; IE gave up on 4th GA
11) Prophet (40% roll I didn't want) - SETTLED in JPJ once #15 turned up prophet; IE gave up on 4th GA
12) Prophet (30% roll I didn't want) - bulbed most of divine right after I had already bypassed just for Versailles
13) Prophet (30% roll I didn't want) - SETTLED in JPJ wall street city because what else can I do with.
Communism spy - 3rd GA
14) Prophet (23% roll I didn't want) - SETTLED in JPJ wall street city because what else can I do with.
Physics scientist - 50% chance race with Ginger - partial bulb of electricity once #15 turned up prophet; IE gave up on 4th GA
15) Prophet (30% roll I didn't want) - SETTLED in JPJ wall street city because what else can I do with.
16) Merchant - trade mission for 1100 gold (IE 1 turn of 100% tech).
17) 26% Artist - game ended before could use, but likely would have been to speed up culture attempt.

PW: sail
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I love that game, and the opening film.
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So ya Ricketry read what I wanted to pick, but listen honestly my opponents should just let me have Neb. He is so bad for this set up for multiple reasons.

Ind isn't particularly good with a lot of players. There just is more competition for wonders. Even the mediocre ones tend to go just because people want some GP points. In a more land based map with 10 players the game is going to go late. Phil (nor Ind for that matter) is NOT a large number of players or late game trait. Smaller game easier to bulb to a specific thing you think will get you / keep you ahead. Larger game there are just too many factors and I really should choose a leader with a good econ trait. I want to choose a bad combination for this; LET ME! There are a variety of civs that I'm fine pairing with, so will just see what capital looks like / is available by time snake comes back around.

I could use a strong hammer and food 2nd city site though. I promise fun things pretty please! A strong capital with easy hook fish might also suit my purpose.

Now if Neb gets chosen what to do IF I still feel like doing something a little weirder. I've ded lurked Mali recently which I wanted to retry. I've ded lurked Inca in the past, but I'm not opposed. Neither of those is really weird though; although Donovan has given me ideas for Inca. If it was a water map with good chance of astro islands I would do Portugal again, but its not. I've wanted to try Khmer for a while probably* with expansive but honestly maybe without. OR if Neb is taken do I go Mongolia.........
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(December 11th, 2023, 09:31)Mjmd Wrote: I've wanted to try Khmer for a while probably* with expansive but honestly maybe without.

I've been wondering for a while why you're inserting footnotemarks but no matching footnotes.

Khmer is honestly a decent civ, the UB is better than people think, especially in a game going long.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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(December 11th, 2023, 09:46)Tarkeel Wrote:
(December 11th, 2023, 09:31)Mjmd Wrote: I've wanted to try Khmer for a while probably* with expansive but honestly maybe without.

I've been wondering for a while why you're inserting footnotemarks but no matching footnotes.

Khmer is honestly a decent civ, the UB is better than people think, especially in a game going long.

So doing a little internet digging * can indicate more than just references.

However....... I actually use it in a way I haven't found and now am wondering where in the world I picked it up  lol . Basically I use it as an emphasis, making it a question, and elongating and almost always with probably (to my recollection). So read it as prob-ab-llyyy? I'll try to remember to underline in the future, but may fail due to habit. 

But yes the non expansive leader I specifically am thinking for Khmer is Hannibal. More food and more happy to work more financial tiles. Use UU as a defensive don't attack me tool.
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I agree that Neb is a bad leader. Excited to see you take him for a spin!
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(December 11th, 2023, 13:27)Qgqqqqq Wrote: I agree that Neb is a bad leader. Excited to see you take him for a spin!

I don't think Neb is BAD per se, but I would want 4-6 players, not 10.....
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Nebby has some very interesting synergies though. IND to build wonders to get PHI-boosted GPP, then bulb for key wonders to win the races. Rinse and repeat. Easily derailed though.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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(December 11th, 2023, 15:00)Tarkeel Wrote: Nebby has some very interesting synergies though. IND to build wonders to get PHI-boosted GPP, then bulb for key wonders to win the races. Rinse and repeat. Easily derailed though.

Not to get ahead in my civ history, but I have played industrious 1 other time with 6 players and got derailed IMMEDIATELY. So I'm sure with 10 nothing I want to accomplish can possible go wrong!
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I perhaps overstated. He wasn't in the base game because, allegedly, the combo would be overpowered. I think that in large multiplayer games there's so much required for it to go right, in the way that a four player game or single player game does not have.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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