https://www.moddb.com/mods/caster-of-mag...com2-10503
Warlord mod version 1.5.3.3 is released with these features.
Changelog.
Version 1.5.3.3
Spells:
• Due to complain about how new effect slow speed of the game, Altar of Battle nolonger give exp bonus to garrison units cost reduced to 275 to compensate.
• Fix description of Wind Mastery
Buildings:
• Due to complain about how new effect slow speed of the game, Fighters’ Guilds nolonger give exp bonus to garrison
Others:
• Forester units now get +5% To-Hit and +1 Armor when fight on woodland tile in combat.
• Mountaineer units now get +5% To-Hit and +1 Armor when fight on rough rocky tile in combat.
• Pathfinding units now get +5% To-Hit and +1 Armor when fight on woodland or rough rocky tile in combat.
• Amphibious units now get +5% To-Hit and +1 Armor when fight on swamp or snowy tile in combat.
• Tactician retort changes terrain bonus to double terrain bonus value plus First Strike and Negate First Strike.
• Procurator retort changes to triple administrative skill bonus instead of give bonus from books directly.
• Alchemist is now cost 2 picks.
• Astrologer is now cost 2 picks.
• Standard Merlin loses 1 Life book due to Astrologer now costs 2 picks.
• Standard Hermes loses 1 Life book due to Alchemist now costs 2 picks.
• Retorts description are now reworked.
• Now book of each realms grants small administrative skill bonus at rate 4% plus 1% for each books. Nature book grant population growth and maximum population bonus. Sorcery book grants research point bonus. Chaos book grants power bonus. Life book grants production bonus. Death book grants gold bonus.
• Optimized of Mariner Mastery/Mariner/Echo of the Deep script
Warlord mod version 1.5.3.3 is released with these features.
Changelog.
Version 1.5.3.3
Spells:
• Due to complain about how new effect slow speed of the game, Altar of Battle nolonger give exp bonus to garrison units cost reduced to 275 to compensate.
• Fix description of Wind Mastery
Buildings:
• Due to complain about how new effect slow speed of the game, Fighters’ Guilds nolonger give exp bonus to garrison
Others:
• Forester units now get +5% To-Hit and +1 Armor when fight on woodland tile in combat.
• Mountaineer units now get +5% To-Hit and +1 Armor when fight on rough rocky tile in combat.
• Pathfinding units now get +5% To-Hit and +1 Armor when fight on woodland or rough rocky tile in combat.
• Amphibious units now get +5% To-Hit and +1 Armor when fight on swamp or snowy tile in combat.
• Tactician retort changes terrain bonus to double terrain bonus value plus First Strike and Negate First Strike.
• Procurator retort changes to triple administrative skill bonus instead of give bonus from books directly.
• Alchemist is now cost 2 picks.
• Astrologer is now cost 2 picks.
• Standard Merlin loses 1 Life book due to Astrologer now costs 2 picks.
• Standard Hermes loses 1 Life book due to Alchemist now costs 2 picks.
• Retorts description are now reworked.
• Now book of each realms grants small administrative skill bonus at rate 4% plus 1% for each books. Nature book grant population growth and maximum population bonus. Sorcery book grants research point bonus. Chaos book grants power bonus. Life book grants production bonus. Death book grants gold bonus.
• Optimized of Mariner Mastery/Mariner/Echo of the Deep script