I considered adding additional restrictions to the variant, but in the end decided to play it straight, as I didn't have a whole lot of time to play this time around. Klackons/Hard/Small made for a fun, quick game, only a bit over two hours even with all the screen-grabbing.
I made a rather dull mistake early on -- I did not scout Mu Delphi, the yellow at the center of the map, because I only had the four scouts and assumed at first that it was Cryslon. I should have thought about that a little harder: it would be very unusual for a race to start at a star with no neighbors within 3 parsecs. By the time I realized my mistake, the Psilons and Silicoids both had colships headed to the nice jungle planet there.
Didn't particularly hurt me though, as I was able to grab the three green stars in that cluster in the NW and closed off the entire southwest quarter of the map. United the galaxy in the 2425 council vote without having to build a single armed ship, had half the galaxy's votes by myself.
The full-length recap is only one page this time, it was indeed a quick game:
http://www.codehappy.net/games/rbo30/
I made a rather dull mistake early on -- I did not scout Mu Delphi, the yellow at the center of the map, because I only had the four scouts and assumed at first that it was Cryslon. I should have thought about that a little harder: it would be very unusual for a race to start at a star with no neighbors within 3 parsecs. By the time I realized my mistake, the Psilons and Silicoids both had colships headed to the nice jungle planet there.
Didn't particularly hurt me though, as I was able to grab the three green stars in that cluster in the NW and closed off the entire southwest quarter of the map. United the galaxy in the 2425 council vote without having to build a single armed ship, had half the galaxy's votes by myself.
The full-length recap is only one page this time, it was indeed a quick game:
http://www.codehappy.net/games/rbo30/