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Ginguelito Descend into Madness

Yeah that sounds pretty good, Mig do we pick AH or Calendar with the Balls?
Peace is non-negotiable
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(April 21st, 2024, 16:29)Ginger* Wrote: Yeah that sounds pretty good, Mig do we pick AH or Calendar with the Balls?

atm I don't know and can't really think it through / check things
  • last game we were looking pretty bad without Agrarianism compared to Auror and Q, but I still believe that our land was quite unsuitable
  • here Agri converts on the wheat 1h->1f which is not that great, but we also have a number of riverside grassland prospective farms. Do we want them to be cottages though?
  • do we want to revolt on t0? If yes of course doing the Agri revolt with that is nice. I don't even know what civics we start with though
  • we have two animals which on top can't be farmed
I think I'm leaning AH pretty strongly.
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Went and looked it up, AH is slightly more expensive.

We start with Religion civic though. So you could argue that we want 4 civic changes: God King, Nationhood, Apprenticeship, Agrarianism. And of course these should be done in pairs. But no real reason why it would need to be t0.

Maybe 6/0/1 wheat is notably better than 5/1/1, because we're barbarian and don't want to spend many hammers on warriors early on? Calendar also gives plantations ofcourse, and while there is no ressource visible there usually are a few nearby, and that might be a nice commerce+happy source for city 2.

Our two animals are not amazing, but still 6 yield. Without AH we can farm the wheat, the deer, then build the winery, then more farms...?

But probably we just want both techs, question though is, right now? Other urgent techs
- Mysticism for God King, but is that worth it actually?
- Education for cottages - do we rather want cottages or Agri farms around our capital?
- Mining, but there's no precious metal yet visible, and we don't want that many hammers?
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Yeah lets lock in Balseraphs with AH
Peace is non-negotiable
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- Aurorarcher picked Volanna (Aggressive/Creative) of the Svartalfar over Shekinah of the Sidar and Jonas of the Clan
- BING_XI_LAO picked Ethne the White (Creative/Organized) of the Elohim over Cardith of the Kuriorates and Amelanchier of the Ljosalfar
- coldrain picked Flauros (Creative/Financial) of the Calabim over Arturus of the Khazad and Tebryn of the Sheaim
- Ginger* picked Furia the Mad (Charismatic/Barbarian/Raiders) of the Balseraphs over Auric of the Ilians and Cassiel of the Grigori
- mackoti picked Varn Gosam (Spiritual/Creative/Adaptive) of the Malakim over Beeri of the Luchuirp and Charadon of the Doviello
- xist10 picked Dain the Caswallawn (Philosophical/Arcane) of the Amurites over Tasunke of the Hippus and Falamar of the Lanun.

Any thoughts Mig?
Peace is non-negotiable
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(April 30th, 2024, 16:25)Ginger* Wrote: - Aurorarcher picked Volanna (Aggressive/Creative) of the Svartalfar over Shekinah of the Sidar and Jonas of the Clan
Well Auror demonstrated that he can win with Svarts... 2 games ago? Volanna was my leader in my first Eitb game. That was pretty fun until getting stomped by mackoti. She is rushy, but the map shouldn't be... however, if we skimp too much on defense due to BAR, we could fall prey to boosted scouts. Otherwise we can expect fawns and satyrn and raiders boosted by Sinister and Agg, and with 4-5 moves... he'd be an excellent neighbour for mackoti.
If we decide to give him OB, need to take lots of care with the worldspell every turn.

Somewhat surprised that he picked night elves again. Isn't Clan pretty fun as well?

Quote:- BING_XI_LAO picked Ethne the White (Creative/Organized) of the Elohim over Cardith of the Kuriorates and Amelanchier of the Ljosalfar
No opinion here. The worldspell has offensive potential?

Quote:- coldrain picked Flauros (Creative/Financial) of the Calabim over Arturus of the Khazad and Tebryn of the Sheaim
coldrain is pretty good, although last game I felt that he still had to adapt to MP diplomacy, what with having his units poached repeatedly by us. Calabim (and Fin) in my understanding have been nerfed so often and heavily that I can't imagine them being still good. Big map may allow him to get to establish his goodies like Governor's Mansions and Vampires though? Otherwise I just know that the Moroi (axemen) are considered pretty strong.

Maybe I'd have rather picked Sheaim.

Quote:- Ginger* picked Furia the Mad (Charismatic/Barbarian/Raiders) of the Balseraphs over Auric of the Ilians and Cassiel of the Grigori

I like all parts of our pick. The doubt I still have is how they fit together for a game winning strategy. With Auric it's clear, but for Furia less so. I guess expand heavily off Bar and Loki, get... chariots? Rai chariots seem like they could cause anyone big headaches. And then mages. Form of the Titan seems like a worthwhile early goal, in order to produce 4-6xp adepts that get to 10 in finite time.
Or do you see a religious strategy? Veil maybe?

Quote:- mackoti picked Varn Gosam (Spiritual/Creative/Adaptive) of the Malakim over Beeri of the Luchuirp and Charadon of the Doviello
We tried Varn but got treant rushed, and then only built axemen all game. I'm curious what mackoti is planning. Keep an eye on his adapting trait, that will tell.

Doviello would have been fun as well, but I'll also enjoy seeing a proper Varn play.

Quote:- xist10 picked Dain the Caswallawn (Philosophical/Arcane) of the Amurites over Tasunke of the Hippus and Falamar of the Lanun.
Dain is even faster to bulb Sorcery. We'll see if xist can build up enough economic strength by that point. careful about giving him air mana! smile

Quote:Any thoughts Mig?
Yours?
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Jonas of the Clan is my favourite civ for late-game starts. Was surprised to see him skipped over.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(May 4th, 2024, 22:28)Qgqqqqq Wrote: Jonas of the Clan is my favourite civ for late-game starts. Was surprised to see him skipped over.

right?




Is it maybe possible that we indeed have peace also with the animals? At least if I hover with the scout over it, it doesn't show odds...?


While posting here's what has been explored:





I'd actually consider a second (or thrid) city east of the capital, to share in food and grab the gems, and eventually incense and reagents, but mind these don't give happy - well incense with religion civic which we have does afaik. Anyway, Calendar doesn'T seem happening very soon. But gems commerce could help a ton.

Possible alternatives are a sheep share / pig city in the north, and  maybe something around the sea quarry? Fish requires a tech though.

Finally I think this game we can't really ignore hunting, andit should be next tech or the one after?
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(May 16th, 2024, 16:09)Miguelito Wrote: Is it maybe possible that we indeed have peace also with the animals? At least if I hover with the scout over it, it doesn't show odds...?

No, sadly this is a display bug for Barbarian civs: When you use goto orders to mouse over HN units (which you can fight), the game won't tell you the odds even though a fight would occur if you actually moved to the target's tile ... but when you do this with barb units you can't fight, it will tell you the odds even though no fight will occur when you actually move to the tile! Unfortunately, I don't know of a way to see the combat odds for attacking an HN unit as a Barbarian civ (apart from simming an otherwise-identical situation as a non-Barbarian civ...)
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oh yeah I sure as hell get our units kill even though we have peace with the barbs





frown

Note that our dear mapmaker placed a pasture on that deer to do exactly nothing. Now if he thought he'd be trolling us, I can only say RAIders baby, and+100% pillage gold.



I placed dots, under the maxime that we hate culture. Do we though? Don't settled freaks give culture or something? Or do we maybe want Octopus Overlords or even Fellowship for religion? There seems to be an island, so water looks to be at least marginally more relevant this game.
edit: there are a mana, sheep and elephant missing their ressource bubble at thesouthern dot
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