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Archipelago Pitboss

(May 2nd, 2024, 07:45)yuris125 Wrote: Tbh we can probably even use discord to pass the save if that's easier than email

Just remember to zip it up first; the ending of Civ4 saves is too long for Discord to handle properly.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Turn is played and over to SD, further tracking is in the Discord topic you all were tagged in.
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Next up! Ginger!
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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A couple things:

* Don't think we have a turn timer - Scooter said in discord it should be set up, but I don't see it in-game
* Could be T0 weirdness, but my units weren't auto-cycling and I didn't get a Press Enter prompt after moving them. This is not my game settings, I do have auto-cycling working in other games
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(May 7th, 2024, 15:12)yuris125 Wrote: A couple things:

* Don't think we have a turn timer - Scooter said in discord it should be set up, but I don't see it in-game
* Could be T0 weirdness, but my units weren't auto-cycling and I didn't get a Press Enter prompt after moving them. This is not my game settings, I do have auto-cycling working in other games


Yeah I'm not sure what's going on with the lack of a turn timer. I set it in PBSpy, and it's just not taking effect. I'll try again here shortly, but for some reason it's not sticking. Not the end of the world since sequential is more about hitting your daily window, but it's still helpful to have. Not sure about that second one - never seen anything like that.
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Ugg. what id give for this pb to work right.

Apparently, my t0 build DID NOT START... so im a turn behind tongue If i lose, that will be why. /nod

Also ill join the chorus of being annoyed at having to click units, its not cycling, ect ect. Wonder what other fun will be had.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Sent a message to Zulan asking about the unit cycling as well as the turn timer. Not sure what's going on here.
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I checked and my production did process. Maybe the weirdness is happening because the pitboss was created from a PBEM save rather than a WB file?
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(May 8th, 2024, 06:58)yuris125 Wrote: I checked and my production did process. Maybe the weirdness is happening because the pitboss was created from a PBEM save rather than a WB file?


Mine did as well, it sounds like SD just didn't get prompted to select a build so it didn't happen. Yeah I wondered about the PBEM save portion of this. Part of me wonders if we simply reloaded to the most recent logout (changing nothing) if it might reset things. We'll see if Zulan is able to respond.
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(May 7th, 2024, 15:12)yuris125 Wrote: * Could be T0 weirdness, but my units weren't auto-cycling and I didn't get a Press Enter prompt after moving them. This is not my game settings, I do have auto-cycling working in other games

I play without unit cycling, you can use W (wait) to easily cycle between units.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply



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