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4 score, and 77pb years ago (superdeath)

Thx for the help smile
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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[Image: l7xTe88.jpg]
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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hi sd! any status updates? :D

or are we in a pause again?
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When this next turn rolls around (in like 2 days probably) i can throw a image up. But more or less the same as above, scout is making its way back around towards the deer. Dotmap is a nightmare. If you have thoughts on that, feel free to throw a idea or two out smile
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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hmm... i do not consider myself a champion dotmapper exactly but maybe something like this?



it's denser than i usually like, but it sounds like we don't expect this game to go that late so i guess that's probably fine. at least it accomplishes the 2 main goals of a) don't waste a bunch of tiles and b) don't make any city sit around waiting for a monument before the food is online....

basically yellow dot looks mandatory unless we want to waste rice... green dot also looks pretty forced as we want the silver online as quickly as we can reasonably manage and that's the only food in the area. so if green dot takes the crab, the city on the island where blue dot is must take the clam if we want it to have any food.... probably for the best as i'm guessing we don't actually want to settle on ivory... blue dot can't get settled until the capital borders pop around t51, but i think we want to settle it not long after that to get PRO ICTRs up. then for orange/red, i originally had them as one city SW of the deer but that wastes a ton of water tiles in the east.... well, depending on how many of them are ice which isn't fully scouted. but red reclaims those and get the deer + plains hill, although it could be moved south depending on what is down there (i just didn't want to put it on a tile in the fog lol). then orange is really bad filler but at least it has a lighthouse lake and can borrow the capital corn.....

not sure what order we would want to do these in though.... i guess yellow has the best snowball as it is the only one that can theoretically work more than one food, and as a moai candidate maybe it's worth some prioritization. i guess green would want to be fairly early too since it needs a border pop for the silver, and blue for the ICTRs....

tbh i'm kinda wondering if there might be better spots on the islands than any of these.... i guess we need to get out a scouting work boat pretty quickly, not sure HOW quickly though....

also of note: we do NOT have many eligible spots for horse/copper and orange dot occupies one of them.... but if a resource does appear there than the dotmap is REALLY fucked lol i guess that's a good reason to delay settling the red/orange area though, assuming we're getting both techs fairly early
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Ive settled worse. lol
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

[Image: g7FvVRb.png]
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

that's a nice pair of fish to redeem some otherwise seriously worthless spots smile

any thoughts on settling order?
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Probably the corn-sharing city, and then the clam/rice city, followed by the crab/silver one. What do you think?
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

[Image: 8Go0442.png]

Thoughts on tech path?

(i forgot/didnt know u didnt need mysticism to build the totem pole..)


[Image: LrVDXPi.png]


Would love thoughts on order of settling (b4 seeing copper/horse)
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply



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