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5 Player Themed Pitboss: Signup Thread

Scooter, are we supposed to know land wrap?
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(June 7th, 2024, 05:30)Gavagai Wrote: Scooter, are we supposed to know land wrap?


It's Toroidal.
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(June 6th, 2024, 19:40)Dreylin Wrote: Tomorrow will be my last day of Civ access until ~25th, but if coldrain or scooter can turnplay I think I should be able to give instructions to maintain a decent turn pace.

I should be able to play, just need to install CtH and try it out. I'll get around to it during this weekend.
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(June 6th, 2024, 19:40)Dreylin Wrote: Tomorrow will be my last day of Civ access until ~25th, but if coldrain or scooter can turnplay I think I should be able to give instructions to maintain a decent turn pace.


Also happy to follow instructions and post pictures after as well, so you should be well-covered as long as you have the ability to occasionally pop in and give directions.



As for the game, I am waiting on a couple players 3rd starting tech, so don't forget about that. Does not seem like we have a huge rush, though. Two things to give a heads-up about the CtH situation.


1) Zulan would prefer we abandon the naming scheme choices for the mod that Ramk was doing where he was changing the mod name to match the game, and then after PB74 was just naming every mod PB74. So for this game and future CtH games, he'd prefer the out-of-the-box mod name. In this case that's "CloseToHome_5.0.0" so while we're using the same mod as the previous several games, it will be named that way rather than simply being "PB74," which means you'll have to create a separate shortcut for this. I hope this is not a big deal, however it was going to happen anyway because...


2) I had to make a very tiny one-line tweak to CtH to make things work. Specifically there's a very weird barb behavior I am sidestepping that appeared in my playtesting. I'll explain this a tiny bit more once you've all explored a bit. But I assure you this has virtually no impact on the way the game plays - it's just mitigating an issue. I'll post the mod with the updated file once I confirm with Zulan how he would like it named so that things are easier on his end.
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(June 7th, 2024, 22:27)scooter Wrote: 1) Zulan would prefer we abandon the naming scheme choices for the mod that Ramk was doing where he was changing the mod name to match the game, and then after PB74 was just naming every mod PB74. So for this game and future CtH games, he'd prefer the out-of-the-box mod name. In this case that's "CloseToHome_5.0.0" so while we're using the same mod as the previous several games, it will be named that way rather than simply being "PB74," which means you'll have to create a separate shortcut for this. I hope this is not a big deal, however it was going to happen anyway because...


2) I had to make a very tiny one-line tweak to CtH to make things work. Specifically there's a very weird barb behavior I am sidestepping that appeared in my playtesting. I'll explain this a tiny bit more once you've all explored a bit. But I assure you this has virtually no impact on the way the game plays - it's just mitigating an issue. I'll post the mod with the updated file once I confirm with Zulan how he would like it named so that things are easier on his end.

BTW, that would make this CtH 5.0.1 or something similar.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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I'd be happy to cover for absent players, I have been following the lurker thread but no player threads, and can stay away from any furhter spoilers
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Thanks all, I have everything needed. I will get the final save over to Zulan tonight/tomorrow, and we should be able to get going. I'll post the tweaked CtH as well once I've locked in a name with him. Then it'll just be a question of when he's got some spare time to launch us - maybe a day or two as I think he's traveling during the weekend.
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Starting save is over to Zulan, will update when I hear a launch ETA from him. Also, I was able to resolve the one issue I thought I would need a mod tweak for with a big assist from a couple folks, so this will indeed be regular old CtH 5.0.0 after all.


I have a memory of reading someone asking me for updated starting screenshots, though I've been unable to find who/where that was asked. Possible I imagined it. But to the best of my memory, the T0 in-sight tiles have not changed. If any did change, it's very slight.
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I asked for it to discuss scout movement with dedlurkers. Thank you.
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Zulan indicated to me either tomorrow or Wednesday he should be able to get the game up and running.
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