June 1st, 2024, 22:11
(This post was last modified: July 10th, 2024, 02:17 by Mjmd.)
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If this song doesn't make you feel things you may be a robot.
I reserve the right to reuse this song in the future.
So ya I stepped in to save the turn pace / this game. Not thrilled about it. My lurker thread comment was something like "oh yeah a game emphasizing the worst part of civ4". I'm not a big fan of philosophic here. Gingers plan was to oracle MC, but to me that puts you at odds with the excellent charismatic part of this. One of these plans wants to go pottery first, get some grans whipped out, and that opens up overwhipping and fast expanding. The other wants to go priesthood, produce extra workers, and chop out Oracle. I think I mentioned I would have chosen cre/pro, but I don't hate the cha pick but especially with spain I would have gone protective. Would it be weird to ask if this is possible to change? Feels weird after the fact and having some insight into map, but there isn't any way I would have chosen this combo.
Anyways, here is the home island.
Don't hate the BW before AH Ginger went with. Not sure when I'll find time to rework the sheep (will farm after corn) but ah well. It does mean worker isn't idle and it will help chop out workboat / 1st settler. Probably do settler size 4.
I'm actually leaning towards the alt spots. Especially with farming the grassland river I may not need to spend a chop on an instant monument. Save the forest and more importantly save the worker turns. Go 1 worker into 2 settlers.
Anyways not sure how much I'll be reporting. PB75 takes precedence over this game.
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It might’ve been possible to change your traits in-game with Ramk’s use of the python console, but it looks like it’ll be awhile until anyone can fill his shoes in that role. Thanks for stepping in and keeping the game alive
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Are we sure we don't have takers for taking this civ over?
I promise this beautiful exact growth and exact hammer city to you!
Pretty soon I have to start making decisions and I don't like it. I'm literally the 2nd worse person to take over. I mean sure all the players agreed to it, and heck Scooter reached out asking me to, but I don't like it. So ya YOU random person reading, you could take over this smooth lean mean civ with plenty of game to play!
I should note the above was done with no sim. This will be the first game I've played without one. So ya not sure the above is the best thing you could have done, but it feels good. And something I figured out doing a lot of sims is that "feels good" is 90% of the time correct. Now it is a 6 turn settler vs 5 I wanted, but there just aren't the worker turns for even a fishing mining civ to have gotten 2 work boats out fast enough and farmed both tiles.
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I did bad math and was 2 fh short (I somehow added an extra 2/turn), so I guess grow to 5, settler 1t, revolt to slavery, and whip size 6 for a lovely 3 turn settler and save worker chops for things like 2nd work boat. Its not even going to be that much slower because I think I can at least get the first road down which will save a turn.
June 21st, 2024, 15:21
(This post was last modified: June 21st, 2024, 15:25 by Mjmd.)
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T35
Settled 2nd city with road connection for instant trade. Just to catch up history I did grow to 6 and revolted then (2nd workboat, which was chopped, was in transit and I had just finished wheel so worker could road). Yuri did a 2 pop whip so I expect him to join the T35 settle club of SD, Bing and I. Scooter was T33. Overall I feel pretty good about getting whip timer going and putting a chop into a workboat instead of settler. With road timing it all worked out too.
Kept corn with capital to grow to size 4 this turn but then after I ended turn switched it to new city so it could grow still in 4 turns (worked farmed sheep this turn, so will be exact 22 food). Sequential is nice for being able to immediately do tile swaps you think of doing, so did after I ended turn. Its not great for finding things after you ended turn, but so far so good.
June 26th, 2024, 10:04
(This post was last modified: June 26th, 2024, 10:07 by Mjmd.)
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(June 1st, 2024, 22:11)Mjmd Wrote: If this song doesn't make you feel things you may be a robot.
I'm not a big fan of philosophic here. Gingers plan was to oracle MC, but to me that puts you at odds with the excellent charismatic part of this. One of these plans wants to go pottery first, get some grans whipped out, and that opens up overwhipping and fast expanding. The other wants to go priesthood, produce extra workers, and chop out Oracle.
Ok, so you have been given a leader that wants both early pottery and phil is going to waste every turn you aren't generating great person points. What do you do?
Ya instead of going for a fast 3rd city I instead went for regrow to 4 and whip a worker to do chops into Stonehenge. This will mean a chop needs to go into a settler at size 4 (sadly will be 1f short of 4 this time around). I think will have 1 forest leftover and I chose the plains hill for this. I haven't named 2nd city yet and feel free to rename capital. Give the 2nd city corn again once its growing. I've been giving corn to whomever is growing vs doing more production into the worker ect. Is stonehenge with charismatic slightly a nonbo? Yes, but also it will still pay for itself back albeit slower. The monuments also disappear when it obsoletes instead of still being in the city.
However, I think most people were too focused this game on getting to astro. Stonehenge will help with the actual important part. Expanding as fast as possible without going bankrupt. My plan was to go for Buddhism even though it blocks bulb path and go for an early shrine. A) I think since it blocks bulb path it will hang out there and B) its cheaper on beakers. Get to currency after that ASAP. Then to use a future prophet to go for Theo bulb and build AP. There are going to be a lot of mediocre fishing villages that some AP hammers won't go amiss. This map is going to lack later game economic engines so shrine and AP are good steps in that direction.
My tech path was going to be AH > pottery > sailing > archery??? Now normally I'm almost always the last player to archery, but something I don't think anyone discussed in their threads is another problem with this map setup. Its very intensive on early needed hammers. You need hammers for settlers, galleys, LOTS of work boats, AND defensive units. You can't just send 1 axe or 1 spear, you have to send 1 axe AND 1 spear. It will be hard and hammer expensive to station reaction forces. Even a scout screen is more expensive here because instead of a 15h scout you have to do a 30h work boat. So instead of sending a 70h axe + spear. You can send 50h 2 archers and have 20/30h for a work boat. With stonehenge giving mini creative can also hopefully be able to settle more hill cities in contested regions. This is another reason fyi I would have chosen protective this game.
I really didn't have a plan for the worker out of 2nd city. Depending on timing of chops it could go to 2nd grassland forest and help the current northern worker with that chop. It could go redo the sheep or go hook up the ivory. Going for stonehenge meant a 2nd worker out of capital and my 2nd city almost always 1 pop whips a worker, but I think that will mean you have plenty of available worker labor. 2nd city could get double chop of a granary. Along with working ivory it might be able to naturally produce a granary and use its first two pop whip on a galley or grow to 6 and three pop whip a settler. Again, I haven't done sims, but just some random ideas. Also, could decide not to hook copper for a bit to produce some MP warriors. Again, I think hammers will be precious. I think you'll have worker labor to use the eastern worker to just go road the forest hill after its current chop and let other workers road NE of corn.
After 3rd city I think all future cities for a while should go on islands; preferable towards opponents (although stonehenge does mean a delay on scouting workboats). With charismatic, ivory, and early graneries should be able to over whip A TON to expand. Between shrine, trade, and a lot of tiles worked naturally having commerce on them should be able to expand fast and pay for it.
Edit: password is: Heave
June 27th, 2024, 20:20
(This post was last modified: June 27th, 2024, 20:24 by Mr. Cairo.)
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Ok, I played the turn, not much to do, your instructions were very useful. I think your plans seem great at first glance, so I'll stick with them for now, maybe make adjustments as I get a better feel for the game.
I too would not have picked this leader/civ combo in a million years, but might as well lean into it.
For now I'll stay in this thread, in case the timing doesn't work out and we need to find someone else.
June 27th, 2024, 21:58
(This post was last modified: June 27th, 2024, 22:24 by Mjmd.)
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I like your phrasing of might as well "lean into it"; what I tried to say, but simpler. I'm not sure its a great plan, its not the plan I would have done, but I think it makes sense with the the situation given.
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I see no whip on pbspy so assuming you chose to chop last forest into settler and then whip a granary?
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No, I whipped the settler, dunno why it didn't appear on pbspy. I meant to post an update this weekend but didn't get around to it (and I misclicked which annoyed me). Hopefully tomorrow.
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