April 2nd, 2024, 09:32
(This post was last modified: April 2nd, 2024, 22:32 by Anskiy.)
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(March 19th, 2024, 11:14)GMBarak Wrote: Does charmed protects from poison damage (except the reaper's slash spell of course) ?
Yes, Poison makes a resistance roll per point to do damage, so Charmed negates it.
April 2nd, 2024, 13:46
(This post was last modified: April 3rd, 2024, 09:55 by GMBarak.)
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Thanks for the answer Anisky,
I am using this method of farming very rare spells by repeatedly banishing Wizards for stealing their spells,
I started using it on two Nature Wizards, from one I got Gorgons, next time I got Behemoth, but for some reason, after these two times I stopped finding spells when banishing them,
did any of you have similar experience or know the chances to find spells when banishing wizard?
Edit:
Ok. I found the answer:
You can only find spells from each wizard once, so if you banished him before, you don't get any.
too bad I didn't know that...
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In the original game, immunities except for Weapon Immunity raised the effective defense of the unit they protected against their respective damage types by 50. Is that still the case in Caster of Magic for Windows? If so, it has some...interesting implications.
April 10th, 2024, 06:38
(This post was last modified: April 15th, 2024, 13:44 by GMBarak.)
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from modding.ini:
; Amount of bonus defense granted by Weapon Immunity
WeaponImmunityDefenseBonus=8
Edit:
Sorry I didn't understand your question at start, but I think the missile immunity is something like 50 Defense, because I am able to damage skeletons with a very high level "the huntress" missile attacks.
Magic immunity is described in the manual as 100 Def, 100 Resistance. so I think a hero with 40 magic attack and 100% to hit could still damage magic immunity creatures.
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Do Resist Elements and Elemental Armor stack?
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(June 12th, 2024, 19:58)Anskiy Wrote: Do Resist Elements and Elemental Armor stack?
According to Seravy they do stack in CoM, He answered that it does stack when I asked about the Ohm Shield artifact, I think it was in the bugs thread, they do not stack, however, in classic MoM according to the wiki.
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(November 17th, 2023, 03:02)Arnuz Wrote: (November 14th, 2023, 12:56)Suppanut Wrote: (November 13th, 2023, 06:43)Arnuz Wrote: Q: do AIs suffer nodes´random spell failure when not astronomer? (I´ve just seen a bunch of unbuffed spearmen and swordsmen kill 4 lizards)
Yes, they are. You would see this when you fight in node against other wizard, if they don't have astrologer, they will have spell countered by node like yours.
Thanks, of course that´s true but I meant in strategic combat.
Yes, spells that would be countered do not count towards the AI's spell category levels for strategy combat.
Quote:In the original game, immunities except for Weapon Immunity raised the effective defense of the unit they protected against their respective damage types by 50. Is that still the case in Caster of Magic for Windows? If so, it has some...interesting implications.
Yes, but I think it's 100 defense now.
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Is there any hotkey that allow you to see resource generate from city in each issue in number? I have some resemblance that it has key for that when I played it 25 years ago but I don't know it really have that key in CoM.
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(July 27th, 2024, 12:15)Suppanut Wrote: Is there any hotkey that allow you to see resource generate from city in each issue in number? I have some resemblance that it has key for that when I played it 25 years ago but I don't know it really have that key in CoM.
I'm pretty sure that never existed as a feature in any previous version of MoM or CoM.
You can see numbers on the city page though but there are no details there, only the final sum.
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