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Caster of Magic II Brainstorming Megathread

Is it possible to add instant razes back as an option? That's a glaring omission from this game, and serves to make several playthroughs a slog, as players are forced to hold onto worthless settlements even if they don't want to. Either that, or let us mod how quick the current razing system is.
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(June 23rd, 2024, 00:13)Anskiy Wrote: Is it possible to add instant razes back as an option? That's a glaring omission from this game, and serves to make several playthroughs a slog, as players are forced to hold onto worthless settlements even if they don't want to. Either that, or let us mod how quick the current razing system is.

I am not a fan of the slow razings. I do like the idea of slowing down a doom stack but I'd like it to go quicker. Maybe 5 or 10 population points a turn?
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1. Does Bless give +5 resistance vs Stoning -4 of Chaos Spawn? Not clear if that counts as Chaos or Nature.

2. Stag Beetle is to attack Night Stalker. What happens first? Death Gaze or Fire Breath?

3. Mystic Surge made the unit Undead and Animated. Text shows “belong to Death Realm”. At the same time Mystic Surge text shows “not belonging to any realm”. Which one is true in this case and which is false? Even more interesting is if the unit is Chaos Channeled. Then which of the 3 realms apply?
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