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[PB79] Giraflorens & Magic Science -- "Fear+Curiosity Gazpacho"

(August 15th, 2024, 01:41)giraflorens Wrote: Magic, you can play next turn (53) I will be all day traveling.

Yes. And I will think about your plan for the next 10 turns when I play.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
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(August 12th, 2024, 15:20)giraflorens Wrote:
Quote:Little things:
Giraflorens, would you please remove the orange city spot dots from the tiles of Juneau and Anchorage? I do not know how to use the BUG features and those markers clutter the map.
I've tried once to get rid of the orange city spot and I couldn't. Idk why. I'll try again.

Use ALT+X to activate the dotmapping tool, then right-click to remove an existing dot. CTRL+X toggles visibility of dots without activating the add dot feature.

(August 13th, 2024, 12:03)giraflorens Wrote: The road made SW of Juneau connected all the cities.  The worker on the Sheep is making a road and ready to improve that resource.

The road SW of Juneau shouldn't matter for trade, but the capital borders expanding on T51 will make trade flow down the sheep river. Not sure if it will jump to the road N of the rice, but I don't think so.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Turn 53 and Turn 54 – 1880 BC and 1840 BC
   
Two cities in the Top 5! dance.


   
I did not take any good screenshots of Turn 53, sorry.
The Barbarian by Unalaska moved adjacent to Unalaska and did not attack our exploring Warrior.
Another Barbarian appeared 2SE of Juneau and 2NE of Anchorage. Bad timing for us!

I moved another Warrior into Unalaska, so there were two Warriors and it was safe. And the exploring Warrior moved to the Banana too.
Juneau’s Warrior moved 1SE to try to bait the other Barbarian Warrior into attacking and dying (hill and river advantage for us).
To keep Juneau and Anchorage safe no matter what the new Barbarian did, I started training a Chariot in Juneau. So on Turn 54 Anchorage could whip a Spearman or Juneau could whip a Chariot.


   
Barbarian Warrior by Unalaska attacked our Warrior on the Banana and died. Our Warrior was badly wounded, so he will need to heal for 5 turns in Unalaska.
The other Barbarian moved 1SW towards Anchorage. Dang it!
I had no choice but to whip the Spearman in Anchorage. And the two healthy Warriors in Unalaska moved to Anchorage. They can help if the Barbarian does not attack the Spearman and die.
I still cannot think of a better way to solve this problem. It should be fine next turn.


   
We can see Miro’s Chinese culture across the water.
And we can see that the land south of Unalaska is an island. That is good for trade routes when we settle it. But the Pig is not in our culture. That tile is more than 2 tiles from Unalaska’s continent, so Unalaska’s culture cannot spread to it. That restricts where we can settle on the island. Not too bad, though.
There is also another island in the far west. That could be good for trade routes later.
Oh, and I deleted some of the dots. Thank you, Tarkeel.
And the Workers finished the Cow and went to Ivory.


   
A Barbarian City appeared up here. On a hill. I do not know if they have Archers or Warriors for defenders. Probably Warriors, but we should go see. And we should go see the northern fog. I don’t know what unit to send, or when to send it, but the Wheat could have another resource close to it and be a great city site.
Lastly: the Worker in Unalaska should probably move west to build Roads for the Settler to use in a few turns.
And Anchorage should make a Workboat after the Spearman, of course. The Workboat can meet Miro and explore the south water if it is finished early enough.
I will say more on later turns.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
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Great!!!

This is getting hot!  The surprise Barbs start to break up all plans.  My plans:

Unalaska: make a settler after the worker and whip it for 2pop. After it a boat will be done with the overflow. The worker start road west.
Juneau: finish the worker and finish the chariot that you started. Afterwards a Settler for the gold.
Ankorage: make a chariot after the spearman and after the chariot might be a boat.

I wanted to make a village NW of the cows near the Ankorage, before the ivory. But it's ok. The village won't be worked before 6 or 8 turns.
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I could be wrong, but I think Anchorage should make the Work Boat next after the Spearman, and it should make the Work Boat instead of Unalaska. It will finish the Work Boat a few turns sooner than Unalaska, so it can explore more and be at the new city's Fish sooner. There is a lot of overflow from the Spearman.

Juneau: good idea. Try to make a Road towards the Gold before the Settler is done too.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
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T055

   

Good idea about the boat in Ankorage. But I think that we can make the work boat also in Unalaska with the overflow of the Settler.  The extra boat can be good to explore and finally can go into some fish.

Moved the spearman to the center of the map to be available for the city attacked.  And I will keep a warrior as a basic defense. Also a couple chariots should cover our defense for a while. Although we should start to make archers soon for the new cities.

Do we want to research Misticism now? I am doubting between Archers or libraries, or metal casting, but I don't see why Misticism.
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T056 & T057

   

A Barb warrior appeared NE of Juneau. I moved the spearmen to defend the city.  Chariots are built in Juneau and Ankorage.  They'll be ready in 4 turns and the cities will grow up to 4pop.

I want to built a couple villages to share btw the 3 cities.

The boat from Ankorage will go South to explore and meet the Chinese civ. And I will built another boat in Unalaska to go to the fish of the 4th city.  Name?  Also two workers will go to make a road to the west and improve the west cows.

After Arckery I am thinking about making Libraries. This should help a lot with research.
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(August 17th, 2024, 16:55)giraflorens Wrote: After Arckery I am thinking about making Libraries. This should help a lot with research.

It's still a bit early to build libraries for research; I don't see a single finished cottage. There is a case to be made for one early library to run two scientist specialists for an early bulb towards currency; in stronger cities you can also get away by using libraries instead of monuments to pop culture. This really only works in cities that have all their strong tiles first ring (or otherwise already claimed by other cities). What is your tech path going forward?
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

T058

   

The Spearman killed the warrior that was on the Rice NE Juneau.  And and Barb Archer is coming from the NW.  I whipped a Chariot in Juneau.  This will delay the next Settler by 1 turn, but I think in that way I can get XP for the chariot by killing the Archer (if we have luck!).

In Unalaska a Settler is done that is going West to the new city. Also two workers go along.

In Ankorage the boat have made contact with Miró (Chinese).  See screenshot below. I put one spy points on him and you can see that they have Misticism researched.  Should I ask for open borders already?

   
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(August 18th, 2024, 02:22)Tarkeel Wrote: It's still a bit early to build libraries for research; I don't see a single finished cottage. There is a case to be made for one early library to run two scientist specialists for an early bulb towards currency; in stronger cities you can also get away by using libraries instead of monuments to pop culture. This really only works in cities that have all their strong tiles first ring (or otherwise already claimed by other cities). What is your tech path going forward?

I see what you say.  In our case most of the cities have the strong resources in the first ring, and I thought that a way to grow up the city radius.

In 3 turns we will have two cottages  built.  But I am not sure that working at all.

I don't have very clear the research path.  I was thinking about leaving the religous techs for later on, and now going for the libraries, metal casting, iron, and later mathematics, aestetics and currency.  With a marble city we could go for the cultural wonders.
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