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PB81 - Continental Drifters (TBS)

We've been exploring the world, waiting for the game to start. Been a bit slow and unsatisfying, a lot more 1 tile moves and doubling back than I would like. Met Nauf:

[Image: cCxgQ7I.jpeg]

Had to declare war to get sight of his capital. He's too close for comfort but he's not Zulu, so that's good, and there doesn't seem to be any decent land between us either, so peaceful co-existence might be an option.

Finally found something that begins to look like a 2nd city this turn:
[Image: 857Ddjr.jpeg]

My inclination would be to share the capital's fish, and get an immediate trade route. It's a bit slow to have all new resources in the 2nd ring though. The pigs city is still a little bit tempting since it would have another 6 yield tile online from founding. Still hoping for better tbh.

I think the scout will continue to map out the east, see if we have any opponents in that direction. The first warrior will head south, should be in time to get a quick look at the area beyond the capital before the worker finishes the ivory camp and we have to make a decision. We'll have 3rd ring vision too.

Since we haven't seen any sign of Zulu yet, I'd be happy planning city 2 without copper, and only deviate if it pops somewhere nice. We'll see it before the settler comes out, but not before we have to commit the worker to something.
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I guess the choices are road west and hope copper shows up near pig or road east on the assumption it won’t. I don’t think putting the copper toward the foodless north is something the map-maker would or should do, and putting it east when there’s already a bunch of other resources there doesn’t seem likely either. I suppose copper could be southwest?
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(November 6th, 2024, 19:01)Zed-F Wrote: I guess the choices are road west and hope copper shows up near pig or road east on the assumption it won’t. I don’t think putting the copper toward the foodless north is something the map-maker would or should do, and putting it east when there’s already a bunch of other resources there doesn’t seem likely either. I suppose copper could be southwest?

It could be on an island? shades
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Copper on an island doesn’t seem sufficiently likely to affect the calculation of what direction our worker should road prior to finishing BW.
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We actually can't even road yet. wink

If we settle East, we need to move to a north-eastern forest to chop, if we settle south, we need to move to a southern forest and if we settle west then we would start pasturing the pig instead.
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How many worker turns are we lighting on fire if we just wait for BW to make a decision?
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