(November 19th, 2024, 21:19)Cornflakes Wrote: For huts, didn’t that get changed so that only ancient era techs could be popped? Or was that RtR?
That was indeed RtR. In CtH, huts can still pop more-advanced techs. (In fact, one recent game featured a player popping Astronomy!)
Observation: I rolled a couple of maps per the instructions Cornflakes posted above, and they end up with right around 350 tiles per player (for a 4-player game). Of course, with the Cold climate setting, a lot of those are ice and tundra, but that does still leave something like 200ish to 300ish other assorted land tiles per player, depending on the landform.
Just to make sure: When looking at balance and playability, it looks like this is what's expected, approximately:
1) If the map doesn't meet the specifications, reroll and start again. (I.e. If water is too significant or it's impossible to give players enough space in step 2.)
2) If players are too close together, move one or more around so that no one starts less than sixteen tiles apart. (So you
might end up 16 tiles from each of two or all three rivals, or you
might end up 25 tiles from the nearest start, depending.) Should I be aiming to keep players even farther apart?
3) Make sure all strategic resources are within reasonable reach of each start location.
4)
Don't try to balance starting BFCs; just take what the map gives you, even if one is much better than another. (If I move a start, I'll also move the resources and general terrain from the original over to the new site so nobody gets a start even the map generator wouldn't produce.) I'm happy to e.g. give everyone a plains hill start or otherwise try to balance BFCs if asked, but I take it this is not desired. (Note: If a BFC is completely devoid of anything desirable, I
will try to move a resource or two into it from nearby, but that's about it unless I'm asked to do more.)
5)
Don't try to balance starting areas apart from making sure the strategics are there; just go with the map you get. (Again, if someone gets dumped in the middle of barren desert or something equally hopeless, I'll try to move that player to someplace less bleak as part of step 2 - but I won't be checking for e.g. luxury availability or access to the best tracts of land unless asked to do more since it sounds like you don't
want more.)
Is that all?