Thanks Cornflakes for the reply. I don't think there's enormous spoiler concern here as it's not exactly unclear what's been going on, but I definitely understand the caution.
I should be clear here. I am arguing that yes, city/unit/gold gifts of all kinds are unspoken default banned and have been for quite a long time. My goading over providing an example is because the lack of examples is in fact a strong piece of evidence that I am correct that this is default banned and has been for awhile. After all, if it was allowed, players would do it without drama. The idea of funding another player is not something Superdeath just thought up for the first time. To me, a strong recent counter-example of a big game-affecting gold gift happening without issue would be evidence that I am wrong. And unless there's been a recent game I haven't followed - possible - I don't believe such a thing exists.
And for further evidence that we do a lot of default bans do heavy lifting here, I also pointed out that this game has no rules regarding city or unit gifting, but I do not think a city gift would be allowed to go through. Now, is it bad we rely on unspoken default bans - yes. But I think it's undeniable that we do not discuss gifting rules before every game. Small games in particular can be the wild west with very little pregame discussion, honestly. But none of this changes the fact that gold gifting has been default banned for awhile just the same as city/unit gifting. Do you deny that city and unit gifting are not allowed?
Yes, IMO that is a textbook bad faith deal. To be fair, PB9 was a very long time ago, and norms were different. You would definitely not get away with that today. Stuff like this is exactly why we have not allowed gifts for a long time. The history of games here is players dabble in mild exploits first. Your PB9 example is one of those - it was so novel at the time nobody minded. But then the exploitation builds and builds until we decide we've had enough and kill it. Iiiiiiin fact, I just refreshed my memory on the PB9 play, and roughly 1 month after you did this in the same game, you were steaming mad that another player did a cheesy city gift to save their army. A world where one is allowed, the other must be allowed. So it's best to just end that slide into oblivion and disallow city gifts because one was not worth the other.
Gold gifts being banned largely unfolded the same way. Dying players would frequently gift their treasury to a longtime ally on the way out. This was often harmless, and then it gradually became not harmless as it escalated. I do not remember what the breaking point was. But this is why we've been stricter.
So that we can all ease up on dancing around spoilers. Yes, it's not hard to understand why SD might benefit. If Yuris can defend himself, or better yet make a dent in me, it obviously increases his chances of victory. From 0% to 1%, but that is infinitely better. Whether or not it's good for him is not really the point at all for me. See above.
It's simple. One is a gift, the other is a trade. That is, peace for money. Or specifically, 10T of enforced peace for money. I reported on how I offered a few deals like that because the enforced peace had tangible value to me, so paying for it is entirely reasonable. Gifts are not allowed and trades are. Yes, it's not hard to imagine someone trying to skirt this rule by offering "trades" that are comically one-sided. Doing this is not allowed either.
Finally, for the last Big Game, here was the voting spreadsheet:
https://docs.google.com/spreadsheets/d/1...id=0#gid=0
Being the only huge game we've done in the last couple years, every setting was discussed for that one. You'll note a couple things. Gold gifting was not even discussed despite this being quite exhaustive. Why? Because it's never allowed. But to reinforce my point about gifts of all kinds being banned, look at Column H. The discussion around cities was whether or not to limit city-for-peace deals. Allowing gifting was not even on the table. The debate was about whether we were going to allow players to offer more than 1 city for peace if and only if this was a reasonable good-faith deal. Or as Tarkeel put it in his vote, "Don't be an ass."
Still don't believe me? Who do you think is the one who sets up voting spreadsheets for nearly every game that uses one?
Oh right, the guy who agrees with me strongly.
One important caveat here is I do not think Bing should have been allowed to gift Yuris money the way he did. That should have only been allowed with a war declaration first and in return for peace. There are costs to declaring war, such as 1) uncertainty if the other player will actually take the warpeace, 2) whether it inspires others to misunderstand and join in, and 3) it trashes trade routes, and 4) it time boxes any gold-per-turn peace deals. I was actually pretty unhappy when the deal happened the way it did, but I also was expecting a concession at any point, so I decided not to kick up a fuss. It seemed clear to me that fighting it would just result in a warpeace with the same terms, and I have to take a public hit for whining about it with a huge lead. Not to mention I was trying to delay a dogpile.
(December 2nd, 2024, 17:42)Cornflakes Wrote: @scooter, sorry for not following up earlier. I have been commenting in the lurker thread to avoid spoilers. First of all, just because something "normally doesn't happen" is not the same as "unspoken default banned".
I should be clear here. I am arguing that yes, city/unit/gold gifts of all kinds are unspoken default banned and have been for quite a long time. My goading over providing an example is because the lack of examples is in fact a strong piece of evidence that I am correct that this is default banned and has been for awhile. After all, if it was allowed, players would do it without drama. The idea of funding another player is not something Superdeath just thought up for the first time. To me, a strong recent counter-example of a big game-affecting gold gift happening without issue would be evidence that I am wrong. And unless there's been a recent game I haven't followed - possible - I don't believe such a thing exists.
And for further evidence that we do a lot of default bans do heavy lifting here, I also pointed out that this game has no rules regarding city or unit gifting, but I do not think a city gift would be allowed to go through. Now, is it bad we rely on unspoken default bans - yes. But I think it's undeniable that we do not discuss gifting rules before every game. Small games in particular can be the wild west with very little pregame discussion, honestly. But none of this changes the fact that gold gifting has been default banned for awhile just the same as city/unit gifting. Do you deny that city and unit gifting are not allowed?
(December 2nd, 2024, 17:42)Cornflakes Wrote: I myself have made one-sided deals for purely out-of-diplo-window benefits. Not gold but in PB9 I gifted a city-for-nothing to a neighbor for no discernable benefit that they could see. For me it meant that I could chop a forest that was 2nd ring to that city but 3rd ring to a different city where I needed the production to shave off one critical turn and snatch Taj Mahal. Was that a bad faith deal because I gifted a city for nothing "in the diplo window"?
Yes, IMO that is a textbook bad faith deal. To be fair, PB9 was a very long time ago, and norms were different. You would definitely not get away with that today. Stuff like this is exactly why we have not allowed gifts for a long time. The history of games here is players dabble in mild exploits first. Your PB9 example is one of those - it was so novel at the time nobody minded. But then the exploitation builds and builds until we decide we've had enough and kill it. Iiiiiiin fact, I just refreshed my memory on the PB9 play, and roughly 1 month after you did this in the same game, you were steaming mad that another player did a cheesy city gift to save their army. A world where one is allowed, the other must be allowed. So it's best to just end that slide into oblivion and disallow city gifts because one was not worth the other.
Gold gifts being banned largely unfolded the same way. Dying players would frequently gift their treasury to a longtime ally on the way out. This was often harmless, and then it gradually became not harmless as it escalated. I do not remember what the breaking point was. But this is why we've been stricter.
(December 2nd, 2024, 17:42)Cornflakes Wrote: To me this is the human element of multiplayer. I don’t see any evidence of bad faith in Superdeath’s gift, I see a genuine interest in [REDACTED]. Humans cooperate, and think beyond the immediate negative hit of 1000 gold to the future benefit. Superdeath is not just gifting gold, he is doing is for the express purpose of [REDACTED]. It does not look to me like Superdeath is trying to make Yuri win any more than he is trying to [REDACTED].
So that we can all ease up on dancing around spoilers. Yes, it's not hard to understand why SD might benefit. If Yuris can defend himself, or better yet make a dent in me, it obviously increases his chances of victory. From 0% to 1%, but that is infinitely better. Whether or not it's good for him is not really the point at all for me. See above.
(December 2nd, 2024, 17:42)Cornflakes Wrote: I do see extortion for peace on an equivalent level to players pooling resources to compete (whether that be literal resources, or gold, or army cooperation, or holding a grudge for getting knocked down (as long as it only goes as far as then end of the game and resets for the next game). The human aspect is part of the multiplayer game, and making friends and enemies has a an impact on the game. If the issue is transferring economy from one player to another player, then a gold for peace has that effect just as much as gifting during peace, or gifting to buy into a war. I don’t see a difference there. Similarly cities for peace. It is again the human element of evaluating the short term impact vs the long term outcome.
It's simple. One is a gift, the other is a trade. That is, peace for money. Or specifically, 10T of enforced peace for money. I reported on how I offered a few deals like that because the enforced peace had tangible value to me, so paying for it is entirely reasonable. Gifts are not allowed and trades are. Yes, it's not hard to imagine someone trying to skirt this rule by offering "trades" that are comically one-sided. Doing this is not allowed either.
Finally, for the last Big Game, here was the voting spreadsheet:
https://docs.google.com/spreadsheets/d/1...id=0#gid=0
Being the only huge game we've done in the last couple years, every setting was discussed for that one. You'll note a couple things. Gold gifting was not even discussed despite this being quite exhaustive. Why? Because it's never allowed. But to reinforce my point about gifts of all kinds being banned, look at Column H. The discussion around cities was whether or not to limit city-for-peace deals. Allowing gifting was not even on the table. The debate was about whether we were going to allow players to offer more than 1 city for peace if and only if this was a reasonable good-faith deal. Or as Tarkeel put it in his vote, "Don't be an ass."
Still don't believe me? Who do you think is the one who sets up voting spreadsheets for nearly every game that uses one?
(August 10th, 2023, 09:52)Mjmd Wrote: Here is a voting spreadsheet. Feel free to modify however you want Commodore. My vote is for random block so its easier for me
https://docs.google.com/spreadsheets/d/1...edit#gid=0
Oh right, the guy who agrees with me strongly.
One important caveat here is I do not think Bing should have been allowed to gift Yuris money the way he did. That should have only been allowed with a war declaration first and in return for peace. There are costs to declaring war, such as 1) uncertainty if the other player will actually take the warpeace, 2) whether it inspires others to misunderstand and join in, and 3) it trashes trade routes, and 4) it time boxes any gold-per-turn peace deals. I was actually pretty unhappy when the deal happened the way it did, but I also was expecting a concession at any point, so I decided not to kick up a fuss. It seemed clear to me that fighting it would just result in a warpeace with the same terms, and I have to take a public hit for whining about it with a huge lead. Not to mention I was trying to delay a dogpile.