Man there are a lot of rose-tinted glasses for Civ4 here! Remember, this ist he game that produced such "fun" concepts as:
* Whip-chop being the go-to strategy for high level play.
* Infinite anarchy + Praetorians for domination wins.
* Suicide siege. I understand why it's there, but it makes zero real-world sense.
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* The Great Lighthouse. Who playtested this wonder?
* Being in the lower half of the scoreboard and trading with the lower half of the scoreboard will not incur WFYABTA, and sharing <8 tiles with a neighbor reduces the chance you will become a land target. (These concepts aren't bad, but they are OPAQUE unless you start digging into the XML. For all of the moaning regarding Civ 5's lack of diplomatic modifiers, we shouldn't forget that Civ4 had a lot of poorly-explained concepts as well.)
I've had a ton of fun with Civ 4, but I think it's ok to admit some of its faults.
Sulla Wrote:- The city-states really bug me. So the whole game mechanic there is based around bribing them with gifts of gold? Really? That's your vaunted new diplomatic system?!? Umm, there had better be more to it than that, because the Civ4 modifier system was light-years ahead of this.
Wait, you're talking about the system that allows such fun things as:
1) Monty & Shaka randomly declaring on you from half a continent away
2) Situations where your continent is full of religious strife and backward tech while the other continent is sharing one religion and happily singing kumbaya.
3) A Civ that is "Friendly" to you voting for a Civ that it is "Pleased" with. (This is an especially egregious example of the Civ 4's system lack of transparency).
4) 100 hammers giving potentially 100% immunity to war. Fun, but a little gamey right?
Sulla Wrote:I am not down with the puppet states either. So my "reward" for capturing an enemy city is either a giant happiness penalty, or an inability to control the city's production. Umm, thanks but no thanks there. The whole vassal/puppet idea is one that sounds like fun, until you realize how stupid the AI is at controlling city production.
a) You can build a courthouse to "assimilate" the populace.
b) Civ 4 had "We want to join the Motherland!" Isn't that the same concept?
c) Speaking of "rewards," what about Civ4 Renaissance+ wars, where your reward for capturing one city was...19 tiles of opponent's culture swarming over your city, thus making it useless unless you chain-conquered everything?