Turn 0, 4000 BC
Ok. Got some time to play, so I did. Let's get this rolling. Decide to trust in the RNG and settle place. Huzza! As I suspected, 2 tile east, we get corn, though unirrigate. I mark a tile that we will want to farm in order to spread irrigation once Civil Service comes.
I begin research into Bronze Working. When our borders expand, I will work the cows. 3 food, but also an extra commerce, so BW should finish before our first worker does. Chop into a second worker while we tech Agriculture > Animal Husbandry. This gets us our two food techs, and Agri>AH gives us a pre-req bonus on AH.
Warrior will scout for a good second city spot. Perhaps we can chop out a Settler, too. Coast is to our east, by the way.
-End Turn-
Turn 8, 3800 BC
Borders pop, extra commerce gets BW done a turn earlier than Worker. Warrior spots a potentially nice spot to our south west. Will backtrack to investigate.
-End Turn-
Turn 13, 3675 BC
Warrior has run-in with Lion, must heal for a couple of turns. Dutch Archer turns up southeast of our capital. Relations are peaceful.
-End Turn-
Turn 20, 3500 BC
Another Lion wounds our Warrior badly. I've given him Woodsman I and retreated to a forest-hill for healing. 4 turns.
-End Turn-
Turn 22, 3450 BC
Bronze Working is researched, Copper to our west. Willem founds Buddhism (late: so seems we have no Mysticism civs on the map?). Start Agriculture. Will revolt to Slavery next turn when Worker pops.
-End Turn-
Turn 23, 3425 BC
Justinian's Archer comes from the north. How he didn't get a religion, I don't know. Time to chop out worker #2!
-End Turn-
Turn 30, 3250 BC
OK, forgot about civic switch. I always forget to switch to Slavery on time, even when I write it down! But, no real harm done. Nine turns left on Worker 2, and second chop has begun.
We have some VERY nice land to the west. Warrior is trying to circle around and come back, but there's a lot of wild life. Be careful, and stick to defensive terrain. Agriculture is still teching, so can't improve our food yet. Once Agri is in, we want to farm that Corn. Probably also want to be chopping into a Settler, too, or Warrior for escort if our first one bites it.
But lookit this. Huge stretches of flood plains. Gold, rice, pigs. Gotta pick up the Copper, of course.
A very early dotmap. Tightly packed, and lacks coastal access.
I feel that this is a pretty unusual opening. Certainly is for me. Don't know if chopping out Workers while teching food research second will help or hurt us. But Agri should finish when current chop finishes, then we want to get into AH. Probably want to spam a couple of Warriors after Worker 2 to grow into any improved tiles we get before building/chopping Settler. Also want Warriors to Fogbust and defend settler to wherever we settle next.