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SG1 - Anyone still want to get better at Civ4?

The capital doesn't have to stay the capital forever. If we find in the fog for our 2nd/3rd/4th city a better capital site, then this could be a production powerhouse city?

Also, if we settle in place, I vote for the city name of Ivory Towers or Ivory Heights! wink
"You want to take my city of Troll%ng? Go ahead and try."
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I agree with TT here.

I'd settle in place and, unless there's more food to the east in the BFC, farm the grassland and make the city a production center.
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The other bonus of a strong production city is that we could have a decent crack at Stonehenge if we wanted to go for it, as we start with Mysticism.
"You want to take my city of Troll%ng? Go ahead and try."
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If we want to make a run at Stonehenge, we may want to build Worker first and make a run at Bronzeworking so the worker can/chop mine as we do the Henge.

Not entirely sure if that's what we should do, but it should be doable. Seems a shame to not put our financial trait to work, but if we can find other river systems, we can settle those as priority. Eh. It can work.

Ivory Towers....
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I would like us to leverage financial, but we knew when we picked the start that we would have to be very lucky for us to use it well.

We should probably look at worker first and go for BW, chop out a second worker - chop into Henge while we research techs for AH then hopefully we will have found a second city site to chop a settler for.
"You want to take my city of Troll%ng? Go ahead and try."
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For worker first, we do have 3-output tiles. On Epic, Worker is 90 hammers, so 30 turns. Heh. Most of my set. Hmm... Epic is +50%, right? Been a while....

Oh, no, wait, +1 hammer from city. 4 units per turn. 23 turns.

Anyway. Main point. I spend most of my set building workers. =\ Booooooo. Oh well.
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May I ask why you want to build SH?
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Serdoa Wrote:May I ask why you want to build SH?

I have no idea! lol Honestly, we really, probably shouldn't. We don't even have the Charismatic excuse.

We need Animal Husbandry for the dang cows, hopefully something else if we get another food source, BW for obvious reasons, wheel + pottery for Granary/Cottages. Or we could go BW first, build Worker, chop out Worker, chop out Settler, and see how that goes.

Expanding fast is surely a better idea than building smoke Wonders. Thanks, Serdoa!
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Turn 0, 4000 BC

Ok. Got some time to play, so I did. Let's get this rolling. Decide to trust in the RNG and settle place. Huzza! As I suspected, 2 tile east, we get corn, though unirrigate. I mark a tile that we will want to farm in order to spread irrigation once Civil Service comes.

I begin research into Bronze Working. When our borders expand, I will work the cows. 3 food, but also an extra commerce, so BW should finish before our first worker does. Chop into a second worker while we tech Agriculture > Animal Husbandry. This gets us our two food techs, and Agri>AH gives us a pre-req bonus on AH.

Warrior will scout for a good second city spot. Perhaps we can chop out a Settler, too. Coast is to our east, by the way.

-End Turn-

Turn 8, 3800 BC

Borders pop, extra commerce gets BW done a turn earlier than Worker. Warrior spots a potentially nice spot to our south west. Will backtrack to investigate.

-End Turn-

Turn 13, 3675 BC

Warrior has run-in with Lion, must heal for a couple of turns. Dutch Archer turns up southeast of our capital. Relations are peaceful.

[Image: RBSGDutchArcher.jpg]

-End Turn-

Turn 20, 3500 BC

Another Lion wounds our Warrior badly. I've given him Woodsman I and retreated to a forest-hill for healing. 4 turns.

-End Turn-

Turn 22, 3450 BC

Bronze Working is researched, Copper to our west. Willem founds Buddhism (late: so seems we have no Mysticism civs on the map?). Start Agriculture. Will revolt to Slavery next turn when Worker pops.

-End Turn-

Turn 23, 3425 BC

Justinian's Archer comes from the north. How he didn't get a religion, I don't know. Time to chop out worker #2!

[Image: RBSGByzantineArcher.jpg]

-End Turn-

Turn 30, 3250 BC

OK, forgot about civic switch. I always forget to switch to Slavery on time, even when I write it down! But, no real harm done. Nine turns left on Worker 2, and second chop has begun.

We have some VERY nice land to the west. Warrior is trying to circle around and come back, but there's a lot of wild life. Be careful, and stick to defensive terrain. Agriculture is still teching, so can't improve our food yet. Once Agri is in, we want to farm that Corn. Probably also want to be chopping into a Settler, too, or Warrior for escort if our first one bites it.

But lookit this. Huge stretches of flood plains. Gold, rice, pigs. Gotta pick up the Copper, of course.

[Image: RBSGFloodplainland.jpg]

A very early dotmap. Tightly packed, and lacks coastal access.

[Image: RBSGdotmap1.jpg]

I feel that this is a pretty unusual opening. Certainly is for me. Don't know if chopping out Workers while teching food research second will help or hurt us. But Agri should finish when current chop finishes, then we want to get into AH. Probably want to spam a couple of Warriors after Worker 2 to grow into any improved tiles we get before building/chopping Settler. Also want Warriors to Fogbust and defend settler to wherever we settle next.
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Good start Whosit!

Copper site should probably be city 2 for the extra protection, but red and green dot both look lovely too.

If we wanted coastal access, perhaps we can place a filler on the plains hill 2N of the tile between the cows and rice?

Whosit
seifer_md - Is Up!
Twinkletoes89 - On deck!
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Amelia
"You want to take my city of Troll%ng? Go ahead and try."
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