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As an update, I downloaded the hex editor and removed all the repeated Final Release code from my broken save. The save will load up, but still fails at the same spot. Even though my crash log says 201159 error, and 201159 is the Final Release version in my save, that fix didn't cut it for me. Don't know if I did it wrong (unlikely since the save loads fine), or if my issue is a slightly different glitch than the one many others seem to get.
Either way, I am still pretty pissed days later. I went back to my Xbox for the first time since Civ V dropped and played Modern Warfare 2 all night. I am having a hard time justifying spending hour after hour on a game that cannot even guarantee me a conclusion.
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Could you upload the (original unedited) save somewhere?
I would like to have a look at it and figure out what is causing the problem
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I played through a game using the ICS tactic that I mentioned before, and wrote a brief report on CFC. Here's the link: http://forums.civfanatics.com/showthread...ost9729624
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Depending on what gets done with maritime city states and golden ages, grassland might very well end up better than plains. I got tired of not knowing the food growth formula, so I took data for about 8 city sizes:
Darrell
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Sullla Wrote:Just one quick comment on this, apologies for going off on a tangent. Is this really true? I always found that any coastal city location with a food resource (fish, clams, crabs) was worth founding, even if the land was entirely locked in ice and tundra. Whipping covers production, and coastal tiles give you enough income to break-even on costs in the majority of situations. I wasn't of the impression that Civ4 had killed these kind of cities - am I missing something? I had been meaning to add that "fishing villages" are not dead in Civ4, they just operate a little differently than in Civ3. As long as you have some sort of freshwater source you can farm, you can slave units, which frees your other, more developed, cities to push commerce. One of my favorite empire management strategies is to build cheaper units (like catapults) out of my smaller, filler cities, where I don't care if I slave them to the ground because I'm only slaving off of farms or mines. And of course any sea-side city can be decent if it has one seafood resource, or if you can farm a little and build a lighthouse.
And as T-Hawk mentioned, the broken corporations make any location viable as they can add both food and production.
"There is no wealth like knowledge. No poverty like ignorance."
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Gyathaar Wrote:Could you upload the (original unedited) save somewhere?
I would like to have a look at it and figure out what is causing the problem
If I zip it, maybe I can upload it here when I get off work tonight 8-10 hours from now. The crash log file is labeled something like .mdcp or something of that nature. Any idea what program is supposed to open that file?
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T-hawk Wrote:Civ V had little need to appeal to players of Civ IV. We bought it anyway, save a handful of holdouts like myself and Ruff. And me!
"There is no wealth like knowledge. No poverty like ignorance."
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T-hawk Wrote:Civ V had little need to appeal to players of Civ IV. We bought it anyway, save a handful of holdouts like myself and Ruff.
I haven't bought it either yet... But I think this sentiment about it not mattering isn't 100% true... I had a friend ask me the other day if he should get Civ5... He's more of an RTS person so he's never bought a Civ game before - though he's had interest when I've showed him the game - and he figured with Civ5 coming out it might be a good time to give the series a shot... So he asked if he should buy it. I told him no. I said he either needs to wait for the beta testing to finish or just get Civ4, which can be bought pretty cheaply now.
I say that to say I've gotta think I'm not the only one with a story like that right? Word of mouth is a big deal with game sales, and Firaxis could feel the weight of some bad word of mouth. Also, I've gotta think expansions tend to be high on profits, since the cost of developing an expansion is significantly lower than the cost of developing a core game from scratch. So if plenty of Civ4 vets buy Civ5, but get sick of the game before an expansion is even released, that would hurt sales quite a bit. Maybe I'm overestimating the financial value of expansions though...
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luddite Wrote:I played through a game using the ICS tactic that I mentioned before, and wrote a brief report on CFC. Here's the link:http://forums.civfanatics.com/showthread...ost9729624
That strategy is definitely effective, although I don't think I would find any sustainable interest in that being the most effective way to play the game. It also relies on having a start position where all the land isn't going to be settled long before you can get the correct social policies in place.
If I were you, I would try to build Henge, that way you can get through your policy trees faster.
Also, this is IGN's follow-up article with a bunch of non-Civ and non-PC gamers commenting on their impressions of Civ V:
http://pc.ign.com/articles/112/1125256p1.html
Assuming those reactions are true, it seems Firaxis may have accomplished their target goal: appeal to nubcakes.
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Krikkitone at CFC figured out the formula. Since its so much cheaper to grow small cities, I am starting to question the ICS strategy (it really does need a new name). Sure the small cities are effective, but it might be cheaper to grow them and eat the maintenance cost of the multiplier buildings.
Darrell
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