As Twinkletoes pointed out in one of our messages, Caravels are not in actuality Galleons. I can hope that once I'm out of the current night shift, I stop making silly errors like that but something tells me that's just wishful thinking.
So instead of Caravels, we'll have a load of Galleys doing the transporting instead. Caravels are still the top naval unit right now and Optics also gave me added visibility and Whale boats, so it wasn't a wasted investment. Nor is there any reason to change the plan, since the Sirian doctrine still has more chances of success than marching straight into Serdoa's recently whipped Knights.
Here is the current situation at the front:
The current forces aren't enough to decisively strike against Serdoa's cities, but enough to prevent him from going on the offensive again. The stalemate allows me to send over Galleys for the planned naval strike, which will hopefully cascade into Serdoa's defeat.
Twinkletoes has been bombing Serdoa with espionage points over the last few turns, and now has visibility on his cities (and by extension his unit stacks). From this, I know that Serdoa is whipping himself into the ground in order to deny me victory. I can't say I enjoy that style of play (similar episodes in the Pitboss 2 game almost ruined lurking there), but it's what we'll have to live with. Once Serdoa is done, he'll have an army that I can match by keeping my cities at their current size, and when the combination of whipping anger and war weariness prevents him from growing his cities again, he'll be overrun.
Once the Galleys are in place, I'll probably upgrade the Holkans in the eastern stack to Pikes and load them, along with the Maces and some Catapults and send them south. The remainder of the stack will merge with my mounted stack in the center of the landmass, ready to counter Serdoa if he decides to go on the offensive. If he sniffs out my plans and moves forces to his capital, I'll be free to move on Silarus River. The units in the Galleys can always opt to land on Serdoa's island instead and wreck the cities there.
That leaves scooter. I sent him a threatening message yesterday, demanding that he would allow me to move forces through his land to open a second front at India's southern border. The idea here was to get his attention, and depending on how much he and India buddied up, spook Serdoa into pulling units off of the front line. I had no intention of actually going through with than plan (not enough units for that), but it should be interesting if scooter were to share the contents of that message.
Since a response to that message didn't arrive until now, I sent him a second one, basically closing my borders and blaming his cheap tactics for that decision. I also warned him that I'd consider our current NAP void if he continued supporting Serdoa. And it looks like that one got his attention. (If you read this later scooter, there were no hard feelings there. I basically wanted to get you worried and perhaps force you to abandon the rapid growth you've been focussing on).
Anyway, he mentioned that he had been unable to return a message until now, and that his funding of Serdoa was a payment for an earlier deal. I'm sure that RL intervened, it's not something to be dishonest about, but the timing in the funding seems a little too convenient to take his word without actual evidence. That probably will remain a mystery until the game's over and I can peruse the other spoiler threads. Scooter has had a sudden wakeup call in any case. What he'll do now is unclear, and it may actually be bad for me if he starts pumping out military as well (He can train Knights as well now), but I couldn't really do nothing. My glowering may very well keep him from fully focussing on expanding, so I wouldn't be behind when India is taken down.
For now, this is what my forces look like. Most of the older units are currently guarding cities, rather than fight on the frontline:
You might have noticed in the previous screenshot that I'm currently researching Aesthetics. Originally I was going for Alphabet this turn, to open up Printing Press. Considering the amoung of villages and towns I have, that would be a major economy boost. As I was taking screenshots for this report though, I noticed I was pretty close to spawning a Great General. Since my Triremes in the eastern sea were pretty much healed up again and joined by a fresh one, I decided to see if I could cause some damage and managed to sink two Indian Triremes (the end of that battle can be seen in the lower right of the screenshot) which was enough to spawn him. I attached the GG to a Knight on his way to the front and made him a Medic 3. As this gives me a 10XP unit, a quick beeline to Literature will allow me to make the Heroic Epic, which should help the war production greatly.
Here's the rest of the tech tree. I have everything to the left sans Meditation, and Guilds and Paper to the right:
I'll probably resume course to Printing Press after Literature, but after that it will depend on game developments. I have research visibility on both scooter and Serdoa, and know that Serdoa is researching Gunpowder. It'll take him a long time to reach it with the current state of his economy, but if scooter decided to fund him again, I may have to pick up Gunpowder myself to counter his muskets. Other ideas include a Liberalism - Nationalism grab, or a quick beeline to Rifling and Astronomy.
Here is a quick technical question to any lurker btw: Does me researching Astronomy obsolete scooter's Great Lighthouse, or will he need to research it himself before the wonder is gone? It might be amusing to deliberately tank scooter's economy.
Now for a quick look at the empire itself. Here are the basic numbers at turn 100:
100% - 496 beakers, -220 gold
50% (break even) - 253 beakers, +3 gold
0% - 10 beakers, +226 gold
I mostly stay at break even since most techs are researched in 1-3 turns anyway. I may have to dump research at some point to free up gold for promotions, but right now the active units are generally in good shape already.
The mainland is all but completely settled now. Every tile is improved, and the Workers are now placing roads to improve transportation of units to the front line, and making sure every hill is roaded as well. There's not too much more to say really. The cities are grown to the point that they'll need technologies to further improve, and are in great shape for repeated emergency whips should the need arise.
Unta - Basically building only military now. It runs some Merchant specialists when it can, but the war efforts make that an irregular occurence. I may want to place the National epic here if time allows.
Li Heng - I built a stables here to make the city my secondary producer of mounted units. It will spawn a Great Engineer next turn, which I haven't really decided a use for. I may keep him to rush the Taj if I focus on Nationalism, but I could use him for a regular Golden age as well if the need arises. Pyramids might also be an option, but I really need a Golden age before I'd consider switching civics as long as I'm at war.
Quon Tali - My science city, complete with Academy. I'm keeping the city on a science focus for the moment rather than a military once as it doesn't have great production potential. Instead, most of its hills are borrowed by other cities who are focussing on units instead. Definitely the place for Oxford later on.
Cawn - Main military producer, and the target city for the Heroic epic. I sometimes want to hit myself because I didn't build the city on a river for later levee action, but the game will probably have been decided by then anyhow. It currently trains Knights every two turns or so.
Belade & Falair - My two west coast cities. Both are currently focused on military, with occasional infrastructure whips. If allowed to, Belade will eventually focus on commerce while Falair will switch to production. There are a number of plains Cottages next to the city which I rarely ever use. Swapping those for Workshops feels like a better investment.
Philipi & Actium - The cities that TT ceded to me. They are not included in the screenshot, but are both on permanent military production (currently Pikes to counter Serdoa's Knights). Both also have pretty bad cultural issues, so they won't be functioning at peak efficiency for a while either.
The island:
Like the mainland, it's pretty much settled now. A single Worker remains to road the remaining tiles, but that's about it.
Malaz City - The city is working on the Moai statues, but keeps being distracted by other builds. Next turn it will swap to a military unit, whip it to completion, and let the overflow go back into the Statues. The city will have pretty decent production potential once the water tiles get their extra hammer.
Aren - Aren will probably serve as my forward Settler city. I don't want to ignore expansion altogether, and there's always more places to settle, but at the same time the city has the production to switch to military if needed.
Ubaryd - A filler city that will probably never do much of anything. I'm letting it build som infrastructure to improve its output, and occasionally whip out some units.
Ehrlitan - Ehrlitan has pretty decent commerce potential, but has trained missionaries for a while now to spread Hinduism throughout the empire. It will probably switch to military now, with the occasional infrastructure whip.
Finally the far east:
Both Letheras and Bluerose are still young cities, and knocking out some basic infrastructure. For now they are not involved in military production, but I am considering Letheras (the southern city in the screenshot) as the location to build the Forbidden Palace later on.
I turned the resource indicator on to show the next city locations. Red dot will be a good place for the Globe theater since it has little going for it other than the three Fish resources. The other island is also due for settling since Gems are an additional +2 happiness throughout the empire, and I don't have a Crab resource as of yet.
End of turn demographics:
Still looking good, but scooter has done a lot of catching up as of late. I'll need to find a way to deal with that sooner or later.