I wouldn't overdo handicapping yourselves to prove a point. Deity isn't a walk in the park and with a poor start (which essentially means AIs on many different sides who aren't Gandhi), it is easy to lose the game to multiple declarations and eternal war.
Daring Deity Civ5 Succession Game
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I'll say just one more thing since this isn't my game: the in-game text for Deity declares it winnable for only "the very best players in the world." There are several others SGs going on on lower levels, and they have a mixture of exploitative and non-exploitative actions. I think the most interesting game would be one where you really go for the throat, showing how all of the Deity AI buffs are no match for the current dominant human strategies. Handicapping yourselves and then barely winning (or [shudder] loosing) doesn't seem to offer the same emotional punch.
Yeah, I tend to agree with sunrise there. I love the idea of winning as one of the weaker Civs just to prove the ICS-dominance point, but I think that's where the handicaps should end. While it is cheesy to abuse the developers' oversights (like stealing CS workers and saving up great scientists), the whole point is to show Firaxis and the world just how unbalanced and messy the game is by dominating a Diety AI, which shouldn't be possible.
Well it is true that deity level is challenging enough that you sometimes die early on, no matter what you do. I've died there a lot, anyway. I'm just worried that a game which focuses on mercilessly crushing the AI will be nothing but worker steal -> horseman rush -> ally all city states -> win. Lots of games like that have been done, even on diety level, and I'm not sure what anyone will take away from that, besides the facts that horseman are overpowered and the AI sucks at war tactics. I was hoping we could do more to show why the economic system in this game is so broken. Unfortunately it's hard to do that on diety, because the AI bonuses are so high that they have both more and bigger cities than you have. I don't think it's possible to beat deity without mainly relying on military tactics.
luddite Wrote:Well it is true that deity level is challenging enough that you sometimes die early on, no matter what you do. I've died there a lot, anyway. I'm just worried that a game which focuses on mercilessly crushing the AI will be nothing but worker steal -> horseman rush -> ally all city states -> win. Lots of games like that have been done, even on diety level, and I'm not sure what anyone will take away from that, besides the facts that horseman are overpowered and the AI sucks at war tactics. I was hoping we could do more to show why the economic system in this game is so broken. Unfortunately it's hard to do that on diety, because the AI bonuses are so high that they have both more and bigger cities than you have. I don't think it's possible to beat deity without mainly relying on military tactics. Obviously not because you can't prevent the AI from attacking you and you'll need tactics then. I have a feeling that on Deity, Military Tradition is probably the most useless SP, for any type of play. It seems a lot better than any economic bonuses for ICS one might pick up because of the insane amount of slogging your few units will have to do. You can, however, out-tech the AI once you destroyed one or two of them and secured a nice chunk of land. Turtle in, let your five artilleries kill gazillions of zerg-rushing AI units, and win by your pick of space race, diplomacy or GDR stomp.
Luddite, if you are going to play this game, I'm going to insist that you spell Deity properly.
GL HF guys. "There is no wealth like knowledge. No poverty like ignorance."
I've created a thread and played the first turn over at CivFanatics. Lots to discuss already, so come on over.
http://forums.civfanatics.com/showthread.php?t=392335 |